I just find the base game to have very little to hold my interest. If it wasn't for the building aspects of the game I probably would have almost zero interest in playing starmade. Almost every other aspect is boring and repetitive. The game as a whole doesn't stimulate much in me besides...
Feed me your tears. If all you care about is your ships and not the game then sucks to be you. The criticism may suck but many of us have been vying for improvement. Systems need a rework no doubt. Losing designs is a fair tradeoff. As people have said all you lose is systems not aesthetics and...
Yes I agree. Its viewpoint that if it isn't BS then its delusional.
I personally agree with the change. Not because I feel the new system is the greatest thing ever, but because systems are WAY under their potential right now. To think that Starmade only has to go forward in unrealistic. You...
I'm really glad to see these types of blogs on the regular now. I think its great to see what you are working on week to week. I don't mind waiting for update if I have an idea of what being worked on behind the curtain. Much appreciated schema and I look forward to many more of these.
I should also note that I am a huge fan of RTS games and I've played all the popular ones. I've been playing since I was five with command and conquer 1. I get my name ComradeColonel from Red Alert. So yea my opinion is a little biased LOL
I have been thinking about making something like this in the shadows myself. I haven't really made a full RTS game and I thought I would be cool to use the ships I've made as units in an RTS. As far as an engine goes I've only really worked with Unity more recently but I am not sure what engine...
I want multiple reactors for design diversity not for more power. My assumption is that a single reactor will be more efficient then many multiple reactors. The point would actually be to make the ship tankier, as you could defend all the reactors separately. Big ships should have no trouble at...
I had a much longer post feedback post but I was distracted and now I lost it. My main point of feedback is that I think the system has a lot of potential and I definitely like it. It could add a lot to ship design and its good to see some of the placeholders being taken care of. Chambers also...
I've have far more time playing Starmade than any other space survival game that I own. I don't solely play Starmade on steam but I have over 900 hours on there alone. Decent amount was spent AFK but I have definitely spent over 1000 hours playing Starmade in the past 2 years. It is also the...
I don't really play empyrion to build. I build as a means to accomplish things within with game. I build a base so I have a place to defend and sustain myself. I build a vessel to scout out new locations and resources. I build a tank or starfighter to attack postions and gain loot. I NEED to do...
I get that isn't easy. Its not even just a matter of the work to be done. You guys have to figure out how it is all going to work. There is no answer key for you guys like there are for a lot of other development teams. I do have a lot of respect for the Starmade team for going through the pain...
That's my problem with it. I can't be utterly specific with where my blocks are. If I take damage to my system cargo blocks what happens? Do I just lose random blocks?
When I build combat ships I'm specific in where systems are placed so that they can absorb damage before more critical...
My point is if no one is forcing me to use the system I won't. I'd rather select where blocks will be specifically. I like to build variants of ships that have different armor configurations and system placements. If I have to designate what goes where it still actually doesn't help me at all...
Then I don't understand how this system would save me time. If I still need to manually define areas what is the point of this system. It would be more tedious if you suddenly felt the need to change block count on anything. I feel it would just make building more complicated to solve a problem...
If all you are doing is putting the blocks in a slot (with no compression), I don't really see the point its the same as what we have now except in how you place down the blocks. I would still have to set down the initial area so it only is a benefit if you want to change current systems. The...
I like some of the ideas here but as implemented it would cause some issues. The weapon outputs would become an incredibly valuable target. Most people would probably bury it in their ship then. I'm not sure how it would work with armor, as armor would be intensely nerfed by this. It ends up...
We don't have such a community because a lot of core aspects of the game are not moddable. You can't really create new behaviors and features within the engine because we have no access to it. All we have are config files that let us adjust things. I would really mod the crap out of the game but...
Thank you for mentioning this. You could do more resource per damage to a large ship than a smaller one. Not to mention that when two larger ships fight the battle is far more vicious and damaging over a given amount of time.
I really wish they would ditch this mechanic. Considering all the...
I like how the ideas work in Starsector but I don't think it works as well for Starmade. Starmade isn't instanced at all so the idea that you deploy into combat would probably feel clunky. I wouldn't mind ship degradation but if done like Starsector I think it would be too hardcore. I could see...
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