I would say at the very least we need a separate branch to build with the new systems. We won't know how long this will take, especially if the new system has to go through many iterations.
While I am glad that Schine finally decided to share something, PR-wise this was not planned well. It created a lot of chaos in the community and really showed how much isn't planned in the game as a whole. Looking at that timeline thread it gives the impression that at lot of the coming updates...
Exactly. This was the main reason why I even posted here. I see potential in the new idea, but we shouldn't just accept any change because change is necessary. I prefer logic and reason to heuristic thinking. If the OP wants people to shut up and sit down then provide a meaningful reason to do...
Ever heard of too little too late? Should I be happy that I finally got the courage to study 5 hours before the test? Instead of starting by saying here's what we want to accomplish, they rolled a ready made plan out to us. More importantly no effort was made to keep any conversation in scope...
I can totally understand how anyone that enjoys tinkering is bummed right now. I'm a form follows function kinda guy. I can build things still but all my plans of finishing the fleet I was working on are out the window. So many design ideas I have on hold because I know that mechanics are just...
Entitled? I don't feel that I am entitled to anything less than my opinion. If I can't express my opinion without it being rejected as categorically wrong then I will pack my things and leave tomorrow. The last thing this game needs it for the playerbase to become a band of "Cat-God" loving...
Companies do this all the time? Not really. Just posting up a brainstorm when you are years through developing a product. Most communities would have freaked out the same way. It basically says, "We need something better but don't know what it is." Imagine getting into a taxi cab and the driver...
Not at all a good way to do it. Companies never do things like this, it just causes chaos. If it was a cool new feature it would have got people hyped up. Now there's so much panic and cross-talk it will be pretty hard to figure out what should be done. I know that the devs have been looking to...
I am all for change. There are a lot of things I like about starmade but there are MANY areas that could be improved as well. Systems overall I would not mind getting a boost to creativity. I think the real reason people are freaking out is because Starmade has a history of big sweeping changes...
Maybe magnetic/energy fields should work as a mechanic for grouping. The more benefits you gain from the field the larger the field gets. Different system blocks suffer a disadvantage when grouped together within another systems field. This would curb the stacking of blocks that get far stronger...
This game doesn't just need money right now, we also needs a lot of ideas. If you took away the ability to play this game for free, then the playerpool and idea pool would certainly decrease. You would get funds in the short term but I feel in the long run you would be hurting yourself. We need...
When I build a ship I think about how the whole thing will work. Not knowing how this system will work has left me sitting here nervously scouring the forums waiting for information. I don't mind refitting my ships but knowing that I am working with ideas that might mean nothing in a few months...
Starmade is bleeding player because there is no point to playing right now. Unless you want to spend a lot of time building toys to play with, there isn't much to do. Battles are still laggy and mostly fought 1v1 since large scale battle (especially with fleet AI) tend to be just chaos. There's...
Trade is fucked already. The economy needs an overhaul in general. Buying and selling a large variety of blocks is a pain and specialization is nonexistant. I agree though that if you reduce the number of systems you make building ships somewhat easier, aside from crafting armor. Armor is...
One way or another the ai for this game is going to get redone, and be used as a fleet. If you want to build massive powerful ships and not be totally helpless against a large fleet of smaller more annoying ships, maybe we should redo power at this point. Starmade has a huge problem with stats...
This change wouldn't make ships prettier. All that would happen is that it would require more than just plopping down blocks to make your ship better. As it stands now you can make a huge ship with relatively simple systems. Scaling up isn't a matter of skill, its a matter of how big you are...
To me it seems like a bigger issue of having systems built the way they are now. I find I sometimes get confused when I am on bigger build because I can't see what I'm doing after a while. There are many ways the build process could be enhanced. Build tools could definitely use some new...
I agree that heat as the sole indicator of power is not a good idea. I think heat should remain as a radius around reactor systems and not an actual player resource. Regen and capacity remain considering heat would work the same way. I'm think large single reactors give you more capacity while...
Let's establish some more of the specifics of the new system before we start coming up with specific exploits. Still not even sure how all the other systems are effected. Power linkage would make chandeliers a terrible idea because a small ship could just sever the connects and leave you a...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.