It is hardly whining when currently certain enemy weapons can reach out and kill a player without warning long before they have any hope of successfully countering them or are even aware they are in danger in the first place. To a new player being killed out of the blue, and thus being penalized...
Honestly I find SE's movement controls to be a lot smoother and better laid out than StarMades. However I am willing to admit that its personal preference at work. Both have good promise and look to fill different niches in terms of Space Sandbox games but they do have things they could learn...
Using stock values turrets have lousy accuracy which is aggravated further by only cannons being able to intercept missiles rather than inherently more accurate beams. Even with near aimbot like accuracy and rapid fire weapons they tend to miss more than they hit. Granted its still alpha so a...
So I did some testing and while Explosion Absorption does seem to have an effect there still has to be other variables we are missing. Both sets are the same 255 HP/99% armor blocks I've been using for test purposes save for explosion absorption. On the left it was left at the stock value of 0%...
For example, I was doing some testing with custom Ad-Hull blocks set to 255 HP and 99% armor, hitting them with am 85,050 Damage missile launcher with 100% Beam/Explosive support. According to the math as we currently know it the first layer should not have been breached by a safe margin...
There seems to be a long standing issue with missile damage not being handled correctly. According to calcs that work for every other weapon out there armor layers that shouldn't be scratched by a missile of X damage during testing instead still suffer notable penetration. Its almost like they...
If your goal is to convince others you are right starting your post with insults and going "your wrong and here's why" will only succeed in the exact opposite. Especially as such opinions are in reality are more a matter of perspective than the black and white fact we like to paint them as to...
On a side note after some tweaking in the server file I somehow managed to get a planet with a listed radius of 1k blocks* during testing. Never crashed but was not able to get the entire planet to load at once. :D
*Assuming I read the radius/hp float correctly.
I apologize for the odd question but in terms of the segment draw distance setting just how far is a 'segment'? Is that say in blocks or some other measurement?
Heh thanks but I don't feel like a veteran as there are many here who know far more. As such I have plenty of questions. That aside its improved immensely in about every metric that I can personally think of. Still have a few nitpicks *cough*armor vs shields*cough* but nearly everything seems to...
Hello, I'm Jonas Walker. I've been playing StarMade on and off for some time now and even purchased it back when it was three bucks as I felt the game showed great promise. Usually giving it a try for a bit whenever a major new update to the mechanics came out but always deciding to wait for a...
If you want any semblance of PvP, both on the individual and faction levels, you have to accept that not only will you have to expend assets in attempt to achieve your objective but that you have to be able to both simultaneously replace those losses and increase your overall forces in a timely...
Having read the opening post I mostly have to agree as it sums up quite well the feelings I've had towards StarMade since I first picked it some time ago. I like the idea of leveraging AI to help fill in roles that others may need occupied for a severs given theme but that may lack sufficient...
Maybe not entirely destroyed but with a high chance of being disabled and if power is still available a small chance of being partially functional. Utter darkness if done well can be very creepy but toss in the occasional and random seeming light/piece of kit that may or may not be flickering...
I own both though was gifted a copy of Space Engineers so I didn\'t outright buy it. Both so far have been interesting for the stage of development they are in and I\'m personally interested to see how each matures. Sweeping generalizations based primarily on emotional investment, both good and...
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