Well, theoretically if FCM were to move to LvD I wonder which of the three 'sides' they'd slot into. Though I'd personally guess neutral so they could fight everyone. :P
There was a database issue combined with other shenanigans. Its being rebuilt as we speak but its a volunteer effort so may take time. In some ways it may actually be a good thing since there was a lot of outdated information on it.
As far as I know pirates spawn randomly to 'keep things interesting' since besides them there are nearly zero threats in the game currently unless you fly into a star or find a pirate station. They also spawn more often if void sectors are nearby. If you want to avoid them entirely you'll want...
Hello all, due to a recent conversation in chat I started to wonder what the ballpark requirements would be for a self-hosted server box. However there's not much data on the subject and what little I could find is over a year old. In a game undergoing rapid development that may as well be...
It might just be me but something looks off for some of the Thruster Module formula here. For some reason I keep getting what appears to be nonsensical results. Is there an issue or am I just rolling 1's when doing the math? :p :D
They need to overhaul planets first to fix the severe lag problems along with a few other optimizations/improvements before they can realistically consider increasing their size.
Pretty much, this as described is a Von-neuman griefing tool that unless functionally leashed quite harshly would bring any server to its knees within quick order. This is better left as a mod for those wanting a more hard-core experience, not as a vanilla option.
The Dev's have the right idea in wanting to eventually get rid of docked tech in general vs onboard systems. The only reason why any of these quasi-exploits exist is because of fundamental problems with the underlying mechanics. Soft power cap currently means entities can only efficiently...
This honestly sounds likes a good idea personally. Having less time and resources sunk into a ship if its mostly off the shelf verses a complete custom design that took weeks to lay out and build means your likely to care less if it gets damaged or even destroyed as you have less personal...
With all due respect I disagree quite strongly. Losing a few ships or even a base in an open battle is one thing but very few people on the receiving end of stunts akin to what Flying_Debris has been able to pull off with warheads recently (as amazing as it was) fun. Doubly so if done when they...
I do agree SM could use a bit more things to help balance out legitimate PvP with outright griefing. Sadly that may not happen until Beta balance passes roll around.
If I have to guess, I'd imagine that you would be able to continue playing the last alpha release of SM but would have to pay to gain access to the Beta.
I can agree with that. At least if it was a thing, let us somehow protect against it even if its via sheer block mass between the source and a PC/NPC. That way we can properly weaponize it in the form of 'radiation' traps and the like. :D
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