Limiting the firing arc of AMC\'s to a certian number of degree\'s from the output axis would be a quicker way to enforce the same thing and help fix one of the more \"WTH\" aspects of the current game.
That said as for the armor buff I was doing some calculations yesterday, and considering the...
After having read the thread I have to whole heartedly agree with the suggestions offered by Captian Fortius 100% incuding the armor buff. However I also agree with the concern that it may render smaller ships useless.
There are a few potential suggestions that could be used, in part or as a...
From what I understand its working on a model similiar to how sales of Minecraft during its Alpha phase were conducted. In short you\'ve purchased the game now when its fairly cheap and helping the developers out immediatly rather then waiting until it eventually becomes pay to play later on in...
While true to some extent not all of the player base will likely care for or about any PvP elements. Personally I have a general dislike of it and will likely stick to servers where it isn\'t the main focus.
I like a lot of these suggestions and in some ways are similiar to ones I was thinking myself. Here are my personal thoughts on it.
Life Support:
While I would like to see the ship core produce a tiny amount of O2 automaticially I\'d say split the actual life support blocks into two different...
I support the ability to lock your ships agianst normal entry, in fact you could lock it down by default to the person who \'owns\' the ship and anyone they choose to whitelist for access. That said if someone manages to force their way in via rents in the hull I\'d personally say all bets are...
I like this idea and as mentioned this is very similiar to how Minecraft handles blast damage. Basically the actual damage is drawn as rays radiating out from the point of detonation that try to damage any blocks in their way and are attenuated by distance falloff. If I understand correctly...
Hello, I'm a new arrival to the forum having played Minecraft since its Alpha days. So far I feel the game is quite rough*, unsuprising as its only still in alpha but despite that holds a lot of promise that I look forward to seeing how it ends up. I have only messed around in singleplayer in a...
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