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    1. Matt_Bradock

      Interested in a baby-sized server ?

      ...Nerf shields on small ships. Right. I could go on for days why that is a bad idea. At 3K mass cap, you can't have layered armor or buffer zones, at 3K mass cap if you lose shields then every system block a shot takes out, will hurt. A lot more than on a large ship, because you don't have as...
    2. Matt_Bradock

      Interested in a baby-sized server ?

      I assume the mass limit applies to total mass of the ship in which case turrets and docked modules, even rail doors, are included, so that won't be an issue. Fleet spamming is an issue to handle indeed, but repairs shouldn't be - I usually don't even bother repairing, just deconstruct the...
    3. Matt_Bradock

      Interested in a baby-sized server ?

      Alrighty, you guys raise some good points, so I'd like to add my 2 cents as well, listing some pros and cons for all the proposed settings, with some questions raised. 1. Ship size Pros of 3K max mass: - Ships easy to build and mass produce - Small and maneuverable, so combat is fun. Cons of...
    4. Matt_Bradock

      Interested in a baby-sized server ?

      Olxinos I'd definitely give it a go, I love the idea of a low mass capped server, and already played on servers before that had a hard size cap - it keeps the challenge by killing the "Whose is bigger" game and forces people to focus on efficiency, creative building and systems and piloting...
    5. Matt_Bradock

      CraftAU shutting down.

      It was the GenX Nova server, when I played it had a block limit of 1M and a turret count limit of 12
    6. Matt_Bradock

      CraftAU shutting down.

      I have played on servers that had no lag reduction policies. It didn't end well. I have played on a server with an enforced turret count limit and mass limit. It was the most stable I ever played on. Facts are, while the game itself doesn't have a hard cap regarding ship size and docked entity...
    7. Matt_Bradock

      CraftAU shutting down.

      I wonder when will they. At some point they'll have to...
    8. Matt_Bradock

      CraftAU shutting down.

      Well, the server owners summarized pretty much everything wrong with Starmade currently. schema
    9. Matt_Bradock

      THE EXPANSE

      I'm absolutely hooked to The Expanse right now, but also watched and absolutely loved BSG (the entire remake and some of the old one), and I practically grew up watching Babylon 5, Stargate and Star Trek TNG/DS9/VOY/ENT (although I do find Star Trek's plot too "easy" and characters too...
    10. Matt_Bradock

      How do you protect the little guy?

      If I got a dollar every time I saw that happen, I'd be playing on a high-end gaming laptop now.
    11. Matt_Bradock

      How do you protect the little guy?

      I'd rather not turn Starmade into ARK. I know what it's like to be the little guy in a game where it's full PvP with no safe zones. Hell, ARK didn't even secure your personal inventory, as upon logout your unconscious body stayed ingame lootable and killable. Just like Starmade, it took a lot of...
    12. Matt_Bradock

      How do you protect the little guy?

      Now this is an idea. NPC (Trading Guild) warp gate stations that also serve as trade hubs generating with the galaxy, randomly connected to each other using the same algorhytm used for the black holes/wormholes, and the system they spawn in is considered "Hi-sec" with no pirates or pirate...
    13. Matt_Bradock

      How do you protect the little guy?

      It also means that you have time to GTFO or prepare if you're close to where it was spotted.
    14. Matt_Bradock

      How do you protect the little guy?

      Newbies in general should have no specific rules to apply to them. HOWEVER. PvP itself should be handled. Right now, engaging in PvP takes no risk other than losing the single ship you took there. Worst case, you respawn at your invincible homebase safe from any attempt at a retaliation. You...
    15. Matt_Bradock

      Change power all you like, it wont help us.

      The best way to improve performance is simply imposing a hard cap on maximum block count per entity, and number of docked entities connectable to it on the docking chain, on survival servers. Any of you saying that'd limit creativity and artistic freedom: No. It would only limit the number of...
    16. Matt_Bradock

      Change power all you like, it wont help us.

      The gameplay part is spot on. Right now, in Starmade, nothing really motivates you to play other than the building itself. AI is abysmal both in combat and as a faction. There are no quests. There are no goals, achievements, planets are to be avoided instead of explored, everything's the same...
    17. Matt_Bradock

      Best of SMD chat (NUKES FIRED!!!) (GONE WRONG) (GONE SEXUAL!?!?!?!!!) ALMOST GOT AIDS

      Let this thread serve as proof that GIRLs have AT LEAST as dirty of a mind as men do. Then again, Rule 30. So nothing is set in stone.
    18. Matt_Bradock

      Some Final Words on the Power Thread

      Around there, yea, or a 30-50 million alpha missile strike, depending on the preferred weapons config.
    19. Matt_Bradock

      Some Final Words on the Power Thread

      Yes, it's quite obvious you don't build for PvP, no offense. It's quite obvious ever since the updates usually roll out that they are not tested on a large enough scale and in combat situations, that most of the official testers don't indulge in PvP. I have to disagree, just like the people...
    20. Matt_Bradock

      Power System Overhaul Proposal

      By "doombrick" I obviously mean a single type of hull (if any), one (or a few at best) basic geometric shape and minimal detailing, obviously without any effort to be aesthetically pleasing. BUT if a ship is min-maxed, but it's also a nicely detailed, well thought out hull, with (maybe) even a...