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    1. Matt_Bradock

      Mining Drone solution

      From what I see, this bug has been present for a good while. Any chance of a dev fix soon?
    2. Matt_Bradock

      A call for PvP servers

      I like the idea of a MOBA style instance with different ship classes of roughly the same size. - A long-range Sniper with missile/beam and cannon/beam setups but below average shielding, light armor and little in terms of short-range defense. Countered by the Assassin, which can sneak up on it...
    3. Matt_Bradock

      Shrike-2 light fighter - Better thrust/mass, new paintjob

      - Switched to standard armor to spare mass - Moved core to cockpit. To enter the core, sit on the wedge in front of it. - Slabs! - Improved thrust/mass - New red-grey-black paint job - Re-added the docked weapon pod slots on left and right, added inner ship remotes to control them. Docked pods TBA
    4. Matt_Bradock

      Shrike-class starfighter - Core replaced, thrust/mass improved

      - Moved core to cockpit - Increased thrust/mass ratio to 2.2 to better suit a fighter. - Slabs! - Shields now at 5091 capacity and 121 recharge - New paint job (Pirate red-grey-black)
    5. Matt_Bradock

      Vanguard-class Destroyer (formerly known as Warpath-class) - Mining drones for fun, minor cosmetic update

      - Added 6 drone docks, inventory pull, and release system tied to inner remote. 6 mining drones included. - Minor cosmetic update (added some blue to look friendlier) - Minor engine rework to work with new thruster plumes
    6. Matt_Bradock

      A call for PvP servers

      Well, obviously a good scripter and a good wrapper would be both needed, but I have seen someone before doing something similar, it even had an objective control based gamemode where you could gain control of sectors for over-time credit injections, you had kill credits, allied MOBs spawning...
    7. Matt_Bradock

      A call for PvP servers

      Blueprints would be buy with credits, obviously. A possible way to do this: Each player would select a gamemode with wrapper commands, for example: !join duel (1v1 duel), !join tdm(Team deathmatch, last team standing wins), !join ffa(free for all, last man standing wins), etc. Upon selecting...
    8. Matt_Bradock

      A call for PvP servers

      Ahem. Guys. This turned into another "normal servers should to this and that" Well guess what: by PvP servers, I did not mean "Normal persistant world servers that may try to encourage PvP but usually fail" but arena servers. If you remember Minecraft, then you remember there were servers that...
    9. Matt_Bradock

      Starmade memes

      Welcome auxiliary reactor shots!
    10. Matt_Bradock

      A call for PvP servers

      20 hours... I don't HAVE 20 hours to grind for one ship... partially the reason I don't use anything near 300K or above. Hell, biggest ship I ever used was that, 150K mass including turrets. Napther , gtfo -.- Believe it or not, there are people with a life, who can't spend 5-6 hours a day on...
    11. Matt_Bradock

      A call for PvP servers

      Its main charm was credits. Gave it simplicity. Every single ship uses different types of resources, different amounts of resources, and the more detailed it is, the more types of different resources there are in each and every ship. That added up, rapidly increases the complexity of a system...
    12. Matt_Bradock

      A call for PvP servers

      (psst, he forgot to mention Vaygr always brought a fleet of at least 2x theirs and 4x the firepower)
    13. Matt_Bradock

      A call for PvP servers

      Lecic To clarify my original intention, I'm not calling for more PvP servers in the sense of what they are now. I'm calling for creative servers, battle mode servers, PvP events so we have more of those than a single Blood and Steel tournament the whole year (if it happens at all). I'm calling...
    14. Matt_Bradock

      A call for PvP servers

      What PvP? When was the last time you actually fought a player? When was the last time you could jump into it right away and not only after days of grinding for resources? PvP is a blast if you can find anyone who would fight you. Which is getting incredibly harder and harder lately. Having a...
    15. Matt_Bradock

      A call for PvP servers

      This game desperately needs no-strings-attached PvP to bring it back to life. Because let's face it, what is PvP in survival mode Starmade now? It's either roflstomping people through vastly superior firepower, or raiding unmanned, lightly guarded bases, or homebases for undocked small scraps...
    16. Matt_Bradock

      I've been robbed!

      Well. If there are no shop owners set, and no "faction only" or "Allies only" set, also, if no price was specified, but everything is pulled into its inventory... Video says it all.
    17. Matt_Bradock

      Thermite is Fun!

      Nope, that's how they should be, that's how they are in the movies too. They just kinda sit there and shoot each other with turrets. But that's freaking boring. You don't see a Star Destroyer pull fancy maneuvers do you?
    18. Matt_Bradock

      Thermite is Fun!

      Also, large ships are absolutely anti-fun. They are sluggish as hell, both movement and turn-wise unless you build half of them out of thruster blocks (because diminishing returns) and even then, their dimensional turn ratio makes them slow. Therefore you can't really rely on any main weapon...
    19. Matt_Bradock

      Thermite is Fun!

      Scypio The "everything" that's linear is the weapon shield damage per block, armor HP/added block and system HP/added block. That's about it. The weapons' capability to destroy blocks, is a whole other story. I'd really like to know more about these new thermite blocks though. How exactly do...
    20. Matt_Bradock

      Shops are not homebases!

      "Boo-hoo, I want to raep newbs as I see fit! Boo-hoo, being able to store ships in a safe spot other than an easily spotted, easily found homebase where I can find them without any effort put into it is broooooooooken!" Seriously. That was what I heard. I think this game mechanic is - VERY MUCH...