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    1. Matt_Bradock

      Power System Overhaul Proposal

      Exactly. Shipyards are supposed to be able to disassemble stuff fine, even with plenty of docked entities (did it before without a flaw) and even store the contents of the ship's cargo hold in the shipyard's (or connected storage) They are however still wonky if you want to build stuff with...
    2. Matt_Bradock

      Power System Overhaul Proposal

      Seems like it. Doombrickers are a small minority in the Starmade community, but apparently they are a large enough thorn in people's sights to cry for fundamental changes in power that'll lose a lot of experienced players who'd think it's not worth learning everything about ship systems again...
    3. Matt_Bradock

      Power System Overhaul Proposal

      aRottenKomquat Jojomo Ithirahad Since you love to cite the laws of thermodynamics, then you know there are 3 methods of heat transfer: conduction, convection and radiation. Convection and conduction do require a medium, but radiation pretty much works in vacuum. Which is exactly why the thermos...
    4. Matt_Bradock

      Power System Overhaul Proposal

      What I really don't get about the boxes myself, is WHY put in more BOXES if so far the Schine team always tried to rely LESS on boxes. That's why the whole docking system was reworked, that's why every couple patches more calculation optimizations are done to reduce lag from collision boxes...
    5. Matt_Bradock

      Power System Overhaul Proposal

      Dear Criss and schema ! The easiest way to incentivize building actual interiors is giving them FUNCTION. So, instead of "I have to leave this space open, might as well turn it into an engineering control room" make them go like "I should leave some space open to build an engineering control...
    6. Matt_Bradock

      Power System Overhaul Proposal

      Make no mistakes, I like well performing ship. I also like ships with nice detailed interior. What I like most, is having both, because THAT is the challenge. AND PLEASE FOR THE LOVE OF GOD KEEP THAT CHALLENGE. There HAS TO be some space for individual skill in terms of making a ship look good...
    7. Matt_Bradock

      Power System Overhaul Proposal

      schema Criss OK, so while I welcome the chnges to the power system, there are some very fundamental flaws that hurt the very realism you guys usually want to incorporate at some level. Heat management is wonderful, but it needs to be refined as well. Here's an alternative concept, maybe some...
    8. Matt_Bradock

      DISCUSS! Sector sizes - what's the sweet spot?

      There have been debates about which sector size to set on servers. The smaller it is, the smaller the database, the less the server load, BUT at the same time there will be issues with overlapping structures, sector transition during battles, AI fleet movement and cross-sector hit detection on...
    9. Matt_Bradock

      Dank's Thread

      Imagine a 208 cm tall (6ft 10in) and 120 kg (264 lbs) guy jumping up and down happily like a toddler until his headset falls off and he starts cussing because it's an expensive Sennheiser. That was me, listening to these demos, imagining them in the game. To the family living one floor below, it...
    10. Matt_Bradock

      In Developement Sounds

      You guys started an early access business model, which means you have a responsibility to make the game captivating enough to play for the average player as well, not just suitable for testers. Which means, while implementing gameplay features can and should be top priority, making the game...
    11. Matt_Bradock

      In Developement Sounds

      I'm gonna have to necro this topic, because I was personally caught in something important to this game. Se, I recently picked up Empyrion. On many fields it falls behind Starmade. You still kill ships by coring them, they clip through each other with no physical simulation, you can't walk on a...
    12. Matt_Bradock

      Starmade memes

      Mariux, I'm gonna bill you for every single brain cell that post destroyed. VAT included.
    13. Matt_Bradock

      station rails locked up

      Glad it worked. Now mind you, this also removed all connections, reset all display blocks, so if that station had any logic, factories and factory enhancers, display modules, shipyard system, or anything else that required a controller block system, you need to manually reconnect those too.
    14. Matt_Bradock

      station rails locked up

      I actually went more radical, saved a blueprint of a core, and replaced its Data folder with the Data folder of the corrupted rail BP. Mind you, this'll remove all docked entities too.
    15. Matt_Bradock

      Nominate Jaaskinal for "Wired for Logic - Gold" badge

      Absolutely supporting this.
    16. Matt_Bradock

      station rails locked up

      The only "fix" that ever worked is saving it as a BP, then open it in file manager and delete all block metadata. This will ofc reset and disconnect all controller block systems, logic, factory/storage pull and logic, but rails work once more.
    17. Matt_Bradock

      PvP Anti-Player Research

      Overdrive does increase the actual damage, just weirld ynot showing in the stats. Will not increase block penetration. You can test the damage curve by shooting your overdrive gun at a shield target within the damage display range. best use of overdrive is on small rapidfire beam or cannon...
    18. Matt_Bradock

      Ion Cannons are they useless?

      nope, that only takes the time before battle to get you looking at the ion effect computer in buildmode while you have the main cannon computer selected. Swap to buildmode, hit V, TA-DAA it's disconnected and you didn't have to blow up your own ship. You did lose visual contact with your...
    19. Matt_Bradock

      station rails locked up

      Except on such corrupted entities, rails cease all functions. Newly placed rail strip, without being connected to any logic, refuses to move freshly docked entity to one end of it, to the other. Their ability to MOVE the entity docked to them, stops. Logic can still change the rail's type or...
    20. Matt_Bradock

      station rails locked up

      Not just stations. Ships too. The only "fix" was to completely delete block and connection metadata by manually editing the blueprint folder - but that also completely resets all controller block system connections, including weapons, scanners, logic, storage pulls, factory enhancers, plus...