Search results

    1. MacThule

      Suggested weapons tweaking from a PVP player’s standpoint

      Why are you talking about 'dumbing' things down to make all ships equal in response to a concern about whether it's appropriate to push through a buff for a system that currently has a poorly functioning counter? My last PD test, about 3 weeks ago, had very poor results, and it wasn't about...
    2. MacThule

      Galaxy Visual Suggestions

      Was just thinking how nice it would be if Wormholes were more visible and decorative to adjacent systems, and remembered they are working on universe changes at this very moment. The wormhole looks... tiny from the sector adjacent to the system boundary, but the wormhole should probably be...
    3. MacThule

      Suggested weapons tweaking from a PVP player’s standpoint

      Perhaps even paralyze a ship/turret using Bb, so it can't rotate or thrust while the horrible thing fires? Yeah; I'd be ok with fixing the underlying issues, but to be honest I've found Bb to be unbalanced regardless. I'd rather see Bb become something equivalent to pure Beam but with a longer...
    4. MacThule

      Game Balance Suggestions

      Is it just me, or do thrusters need to be dialed down a bit now that systems are relatively stable? Currently their power draw is so low that making every ship of every size and role all push 100% of server max isn't even a consideration - it's a must because it rarely costs more than 5-10% of a...
    5. MacThule

      Starmade memes

      This was one of my favorite unplayable-but-hilarious development periods; pre-nerf recoil! (also the mega cannon being able to send non-stationary targets flying off the other way even faster)
    6. MacThule

      Indistar J-Class 4.03

      This heir to the old 'Nugget' class micro miners is an even more basic micro miner for use as a starter BP and a cheap hand-up for stranded players you encounter on MP servers. Also designed to teach new players how to modify systems. Built with accessible spaces for expanding the reactor...
    7. MacThule

      Shift to sprint while in gravity

      Great reason to install gravity! Good idea.
    8. MacThule

      Global variable logic block

      This would be very cool. I am also hoping that they eventually allow conduits to acknowledge adjacency of reactor/chamber blocks on docked entities so we can rig up one-button, automated chamber hot-swaps using rail-docked entities.
    9. MacThule

      Prevent UI click-through to inventory

      Currently, when a UI window (including an other storage inventory) overlaps a storage inventory, it causes problems. Performing an action in the fore window, will, in the same click, result in an action on whatever poor, unsuspecting inventory item lies beneath. Sometimes this even results in...
    10. MacThule

      Remove "Opened Storage" Message

      It's big. No seriously; it's like an ad banner. It lasts... a while. 3 full seconds or something? It tells you exactly what you just did. In case the storage window opening up hadn't cued you in. And most importantly, it often gets in the way of pressing the buttons you opened the storage to...
    11. MacThule

      Is there any server like 2b2t for StarMade

      So you want a 4chan Kek-cult server - for Starmade? With giant statues of pepe, swastikas everywhere, and lots of people calling each other 'newfag' and 'oldfag' in Kek-green text? Sounds..... well..... it's a free world, I guess. I'm sure a lot of the old SS/Arctic Gaming badmin crews and...
    12. MacThule

      Beta Galaxy needs more than just Isanths

      Brilliant consideration. Yes - a starter ship cum tutorial model would be perfect. Keeping it simple but elegant, all of the core dynamics of power engineering - including chamber dynamics - could be demonstrated, as well as salvage system linkage, which is a good place for new players to get...
    13. MacThule

      Bobby AI and the current system

      If for no other reason than that the fleet command UI has no way to tell individual turrets to prioritize missiles or capital ships or astronauts, you still need a Bobby AI on your turrets.
    14. MacThule

      Hull cavitation (shimmy) issues between small and large ships.

      I've not had that much shimmy or ever heard of it affecting advanced build mode, but I've noticed that the shimmy can affect screen drift sometimes when you bring up UI windows in the game, making it seem very much like a 'real' motion of one's ship. Did you re-test and confirm that this was...
    15. MacThule

      Global variable logic block

      This could be particularly helpful for managing fleets... How would the master for the variable be determined? E.G. if I have 10 ships each referring to a global variable called "Withdraw_Threshold," and I want to change the value of that variable, would changing the value of any one variable...
    16. MacThule

      Ask Community for In-Game Text

      So... this is still an issue, and cannot be entirely addressed through the translation project. Tooltips in the Reactor UI are a seriously confusing mess of improperly used "by"s and "to"s and inconsistent approaches to showing percentage changes. It's bad. And the text for those does not show...
    17. MacThule

      Specify Chamber w/ Double-Click

      Fixes #7: version [0.201.142] Full chamber tree can now be opened with a double click on the chamber icon/tab schema - this is a nice feature, but please make the entire Reactor UI consistent in the way it responds to double-clicks. I can double-click now to see a preview of all the chamber...
    18. MacThule

      A Reason To Play

      Personally, I think it's unnecessary. Noob-hunting is natural order shit; almost every predator on Earth, IRL, loves to eat cubs and young and stuff. Humans love veal and lamb. Eggs, even (like; 'we ain't even gonna let this one spawn in all the way before eating it! nomnomnom... '). It's a...
    19. MacThule

      A Reason To Play

      It's not even about Starmade; this was a constant problem in Starcraft II as well. Some players would specialize in reducing the match-making value of their team. They'd throw a big run of random pub matches, which sucked for their pub teammates because often they were lobby-shopping to be...
    20. MacThule

      Activities to do with faction mates

      I almost always have a lasertag area on my faction base and have enjoyed many rounds of faction FFA lasertag. (I don't recall who, but someone once made an awesome arena using a shipyard to load in new terrain... so cool. I think it was one of the Rus). Internal fighter duels for fun are great...