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    1. MacThule

      Suggested weapons tweaking from a PVP player’s standpoint

      This is closer to how real materials behave as well. It would feel more natural.
    2. MacThule

      Astronaut & Voxel Size

      I understand that Schema is German, so meters is what we're working with, but in this situation I feel like it's a terribly inconvenient measurement for voxels Starmade. Mainly because of astronaut size. 2-block-tall astrotoons look ridiculous because the 1-meter minimum resolution of their...
    3. MacThule

      A silly question...

      Mostly true, but I can only ever get the stream to use one routing node per entity, which is a bit inconvenient. I assumed I was doing something wrong, but tried several approaches and it still always goes through one node then on to the stabs, ignoring all other nodes even if they are placed...
    4. MacThule

      psa: you can ctrl+z, ctrl+y for undo/redo

      It's new, actually. There was a suggestion about it a couple of months ago, and Kupu liked it enough to pass it on to Schine. It's like pretty much every other editor now, which makes it more intuitive. He didn't get the CTRL-C and CTRL-V for copy and paste, but to be fair those are probably a...
    5. MacThule

      Petition for Auto-Chargin Systems as DEFAULT

      Well, first, I agree that if the mechanism is simply to hold down a button, then you are right. Though, after all, what are many other games but a lot of repetitive button clicking? As far as players on MP servers... it gets a bit circular. People invite friends to play, but there is no purpose...
    6. MacThule

      Petition for Auto-Chargin Systems as DEFAULT

      I do think that FTL autocharge should be included with the first FTL chamber rather than requiring an entirely independent chamber just for autocharge. I think I would rather see system charging and some other buffs tied into a system that a co-pilot could use so that multiplayer-player ships...
    7. MacThule

      Suggested weapons tweaking from a PVP player’s standpoint

      And not only that, the sense of entitlement to easy power and vast resources with no investment is going to make the existing player base resistant to reductions that would actually open the game up for a broader audience by making it more playable. The instant win mentality runs deep. In the...
    8. MacThule

      Suggested weapons tweaking from a PVP player’s standpoint

      This is long overdue; the lack of need for economy deeply distorts gameplay. The chokes around Fert & Ram/Sert are pretty decent now, but even the default mining bonuses are probably too high and then most servads double down on that. Ships just aren't worth what they should be. But it's getting...
    9. MacThule

      Suggested weapons tweaking from a PVP player’s standpoint

      Yeah, there always seem to be ways around... But it is an issue that would benefit everyone to solve. I think someone once suggested having the output penalty inherited by the parent entity or something along those lines that seemed pretty solid; I've seen a good suggestion for reducing output...
    10. MacThule

      Suggested weapons tweaking from a PVP player’s standpoint

      Exactly. It should totally be possible to build a fast AF frigate, but you should have to sacrifice in terms of using light armor, less shields, lighter weapon loadouts, etc (i.e. a skirmisher or flanker build). I think it would bring complexity. Fast ships specializing in speed, and heavy...
    11. MacThule

      Alternative Missile Combination Ideas

      Give it a radius comparable to pulse, maybe. Or cluster-bombs work (though I think a burst of just dumbfire munitions would be less OP than a bunch of guided ones). And actually; this is a flak weapon. This is what we should be using for PD. And I think proximity trigger is fine, but maybe...
    12. MacThule

      Additional AI Functions Ideas?

      AI support role (astrotech, and shield transfer if it's ever re-implemented, jump inhibiting, scanning to decloak, etc) Patrol mode; as a fleet AI behavior. Give the fleet a patrol radius and it will constantly patrol sectors within that radius; engaging hostile entities on sight.
    13. MacThule

      Alternative Missile Combination Ideas

      I think Ion effect eliminates the need for a shield buster, it becomes redundant. I like the other suggestions though, and the idea of a proximity missile. Missile-beam creating an energy missile that dissipates over distance is cool too; something pretty fast and deadly at close range that...
    14. MacThule

      Galaxy Visual Suggestions

      If they ever found a way to make collision calculations insanely process efficient this game would be off the hook with things ramming into each other, into roids, into planets... using tractor beams to throw roids at enemy planets...
    15. MacThule

      Galaxy Visual Suggestions

      I've ridden the wormhole highway extensively. It varies from universe to universe. Some have very circular paths that you can jump in and drift around in a loop for hours. Others are more linear, or have linear branchings that will eventually dump you out somewhere that you won't be immediately...
    16. MacThule

      Suggested weapons tweaking from a PVP player’s standpoint

      As I already noted, the main cost of speed now is for going above server max (i.e. chambers). If you are spending 30% of your total regen on raw thrust, then you are probably either building sub-standard reactors (probably not the case, if you are fighting competitively, but still sometimes a...
    17. MacThule

      Game Balance Suggestions

      I think they're simple so that even noobs can get around, but you know there could be two tiers of sub-light propulsion; current thrust (simple) with a really terrible acceleration/deceleration rate, and advanced thrust that requires more engineering but has better thrust rates. And re-reading...
    18. MacThule

      Suggestion: give >MrGrey1< a T1 masterbuilders badge

      Good point that I hadn't thought of. Badges communicate authority to many, more than simply announcing a flair for the artistic.
    19. MacThule

      Suggestion: give >MrGrey1< a T1 masterbuilders badge

      This is fair, actually. He cranks out tons of good stuff.
    20. MacThule

      Suggested weapons tweaking from a PVP player’s standpoint

      Yep. Dovetails with fixing thrust balance so not every ship is pushing either server max or above as well. I'm really glad armor is actually worth a damn now, but heavily armored ships (5+ thick AA) should straight up wallow. Seriously. If anything is gonna, they should. Speed is all relative...