Search results

    1. MacThule

      Add value to adding value

      First of all - very much yes; IRL the fiat currency system is a shit-show and nothing but a machine to grind humanity under a new form of slavery. I'm very much in your camp on this point, and appreciate that you've educated yourself regarding the history of the relevant institutions. Most...
    2. MacThule

      Free Stations

      Ideally they'd give credit revenue AND generate FP, but whatever. Of course even better would be if you could only use drone fleets to unloaded mine within x sectors of a station with certain systems installed and functional (e.g. a L5 or better reactor with a logistics chamber for guiding drone...
    3. MacThule

      Free Stations

      Dude, if you could jury-rig credit revenues for non-immune stations you'd be a genius. Particularly if you could somehow prevent any faction from having more than one revenue per system or something like that. Definitely post if you get any positive results from that experiment!
    4. MacThule

      Free Stations

      This sort of gets to the heart of it. Normal stations are already a gamble/sink. Why should they be taxed at all, even if it's a drop in the bucket? Players should be encouraged to drop additional, non-immune stations. Not taxed for it, even if it's an amount you make in 3 seconds of mining...
    5. MacThule

      Add value to adding value

      I think that's a good mechanic, and hopefully, eventually, there will be missions in the game to provide infusions of cash and resources! To me it's mostly a single-player mechanic, but I know a lot of people will like to run missions in MP also. It shouldn't be the main way to make money...
    6. MacThule

      Edit BPs in Shipyard

      This was my initial thought as well. I ended up feeling like it breaks immersion too much though; using an in-game tech like the shipyard makes more contextual sense. Either would be fine though!
    7. MacThule

      Edit BPs in Shipyard

      That would be part of it, but also the ability to literally be able to swap out blocks in the blueprint. Like an editable version of the BP Info screen.
    8. MacThule

      Edit BPs in Shipyard

      Currently imagining how nice it would be if you plug a BP or schematic into a functional shipyard computer and literally edit it. Meaning, go into an edit mode, click on "Blue Basic Armor" where it needs 127,000 units of that, and then use a dropdown to change the item type to "Brown Advanced...
    9. MacThule

      Add value to adding value

      This is a huge bucket list item for me! Random NPC prices still prevent other players who want to from simply setting up an excellent factory+shop rig and making money from that though... An economy where players could legitimately outprice the AI would involve tons of opportunity for players...
    10. MacThule

      Add value to adding value

      Please factor Value Added into the NPC market pricing structure. Why? Lack of added value in pricing doesn't just cripple trade, it cripples factions (and thus MP play in general). Consider these two examples: John has cobbled together a small miner. He asks if any factions need miners, but...
    11. MacThule

      Free Stations

      Stations cost a stack of cash to drop one block, but switching on unlimited, infinite invulnerability for one is free. Maybe switch from charging players to drop a single stationary block in space to charging for activating HB immunity. It would incentivize non-HB stations (by making them...
    12. MacThule

      Map interface needs

      You don't already have that mod?
    13. MacThule

      Map interface needs

      It would be really nice to have hotkeys in the map for [CENTER ON MY LOCATION] and for [PLOT PATH TO CURRENT] since those are frequent use while actively navigating areas. Maybe keys near 'M' on the keyboard...
    14. MacThule

      New Planet Speculation Thread

      So... good interview. Excellent work, Gmodism and thank you schema for participating. Little disappointed that it's going to be another year or two until we see the new universe, but it is what it is I suppose. I had suspected that the new planets were proving a major challenge to implement in...
    15. MacThule

      Mining drones in 2019

      Awesome work! I don't hear from a lot of people successfully engineering an industrial drone carrier who haven't played for a year already, so well-done. Proof of Concept is about the best we can get at the moment, but the devs have proven full functionality is possible as well, so we are...
    16. MacThule

      Stairs

      Yeah - Don't forget about Pike!
    17. MacThule

      An Urgent Message to Schine

      It's urgent.
    18. MacThule

      An Urgent Message to Schine

      Fair enough!;) So... let's see. Issues to address: A game this complex needs more technical subforums like the Logic sub. Without this, useful posts are always being sunk and become difficult to find. Also, seeking out up-to-date ideas and feedback regarding engineering or design necessitates...
    19. MacThule

      An Urgent Message to Schine

      Probably best. You said "brainstorm" and I thought you wanted to do some community discussion before making a proposal.
    20. MacThule

      Stations without homebase vulnerability can generate ressources+refine at 500% efficiency chambers

      This notion of encouraging vulnerable infrastructure for advanced play has been a long wish-list item. Good notion requiring additional stations for advanced factories. Could be a good angle somewhere in there.