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    1. MacThule

      Maximum possible Block-Bit usage possibility balance.

      IMO, deliberately creating lag in order to win battles cannot be described as anything other than an exploitation. Understood - many do it, but this does not make it 'gameplay.' At the same time, I think it's hard to ask the average player to ignore such a clear and easy advantage once they...
    2. MacThule

      Ship Dealers

      Fair enough! So long as the focus is on getting support for ship sales into the game so our economy can include finished products!(y) It may be worth asking - while we are all here - what about station sales? Blueprints are tagged for obsolescence, but what about sales of whole stations...
    3. MacThule

      Ship Dealers

      Doesn't this still go down a rabbit hole of "what if"s? What if I just modify a block of the ship and then copy it? What if it's damaged in battle and I repair it, then can I copy it? What if it's docked to another ship I copy? Is there a way to fork versions? What about people like me who want...
    4. MacThule

      Ship Dealers

      This is probably WHY we don't have ship sales. I think it very much puts the cart before the horse to demand a cascade of complex conditions be coded into the game to protect their rights to virtual intellectual property. Before we indulge in fantasies of being filthy rich virtual design rock...
    5. MacThule

      Ship Dealers

      I can see scams as part of the game, at some level - they're part of every game, but... the function of a good ship/station marketplace is (I believe) of such fundamental importance that I think it should be basically reliable. Otherwise, noobs who know nothing try and market twice, get ripped...
    6. MacThule

      Ship Dealers

      Yeah, then they just spawn a new character with a new name, recruit it, promote it to faction leader, and let it take over. Troll paradise. Flagging, refunds, YouTube vids... it's too complicated. You need to rely on a web browser and 3rd-party application just to buy ships? What if all the...
    7. MacThule

      Ship Dealers

      Something like this is so necessary. My version of this would be to just allow shop owners to use the shop+trade network to sell any ship they own that's docked to the station the shop is on; even on plain rail dockers. Let potential buyers have the ability to 'test drive' the ship in a virtual...
    8. MacThule

      Economic Brainstorm

      Well, I believe he's talking about basic universal income as a way to even out gameplay at the low end, but it seems... over-complicated the way it's written. His English is good but discussing abstractions in a 2nd language is bitch (I certainly couldn't do it in Russian). I think a basic...
    9. MacThule

      Economic Brainstorm

      Actually, it's been quite a while.
    10. MacThule

      Free Stations

      That right there sounds like legit strategy. It's certainly how I work large opponents in RTS & TBS games; try to pitch battles in my favor while avoiding equal or unfavorable odds. I don't think it follows; I can build heavily defended stations that will combine well with a defensive fleet...
    11. MacThule

      Free Stations

      Fleets aren't free. We have to use resources to build the ships and then add them to fleets. Suicide and success?
    12. MacThule

      Free Stations

      This could work. Still seems easier to me to just re-use the existing code that makes NPC fleets respond to attacks on their own stations for a player Fleet Command that would let us assign our own fleets as responders if any assets within a certain range came under attack.
    13. MacThule

      Economic Brainstorm

      Wait... are you saying you're currently able to dock a station to a ship to another station and have both stations be independently powered? Not sure about variability based on ability (interesting - like professional income - but how would this be evaluated in-game?), but, a basic hourly or...
    14. MacThule

      New Planet Speculation Thread

      Nothing to see anyway except Dave-1 and Dave2 sitting at a table with some decorative background. Just listen to it in the background while you play or something.
    15. MacThule

      Free Stations

      Actually... your basic idea could form the kernel of a way to press players into (willing) service as content creators. Worth ruminating on.
    16. MacThule

      Free Stations

      This also occurs to my mind, because there seems a definite dev emphasis on empire dynamics. If factions could drop a drone-hub station in a 'roid field and let its drone passively mine out the surrounding sectors (up to x distance, increased with a chamber effect possibly), a whole range of...
    17. MacThule

      Economic Brainstorm

      Good point. Sadly, since there's no actual suggestion being made it wouldn't fit well there either! This is just looking for all the perspectives to get a better idea of how everyone sees the economy; research to inform later suggestions. I will plug a note into the OP about this being related...
    18. MacThule

      Universe Update Roadmap #1

      Excellent! The breakdown makes it more clear what is going into the upgrades on your end - thank you. Fingers crossed that the C++ migration and optimizations make the new planets run more smoothly than the current planets. Pre-loaded sector transitions would be amazing as well. This is a...
    19. MacThule

      Economic Brainstorm

      Sounds good. Are the full details up on that somewhere, in a format to bring into a discussion of default economics?
    20. MacThule

      Economic Brainstorm

      Spoiler alert: this thread will probably be bumped from time to time to continue the discussion. Premise: The in-game economy affects gameplay as much as engineering issues affect it, particularly in Multi-Player: It affects players' willingness to risk assets in competitions and conflicts...