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    1. MacThule

      Are there any Populated servers?

      Your numbers aren't legit unless you only logged on once and it was like 4am. You just appeared and this is your only post. You used to play before (but never made a docks account... or it was banned) and you just came back and your only and most important question is: "This game is so ded!"...
    2. MacThule

      Add Stealth Chamber to hide Shield/Power/Faction

      Well... specifically from stealth systems FOR roids to glitches with systems on roids in general, but... yeah! My bad!:ROFLMAO:
    3. MacThule

      Game Balance Suggestions

      The meta was never spaghetti. Only a few ever appeared on public servers, and when polled no server admin said they had ever seen their server have more than a couple spaghetti ships appear for a brief period. You say badly built ships should blow up when hit. That already was a thing. The...
    4. MacThule

      Planets

      It is incredibly frustrating and literally every new player at some point early on is like "wait - we CAN'T actually land on the planets?" There is something already well in the works; we're all hoping that it's an improvement in terms of performance (it's definitely a major improvement in...
    5. MacThule

      Menu Integration

      Yes it does. It just feels weird because I like the menu interface of the main menu groups better than the chat menu GUI.
    6. MacThule

      Menu Integration

      Are there any practical, user reasons that Chat isn't on the main menu (i.e. GUI bar at top of screen with Inventory, Tutorial, Shop, Navigation, Ship, Catalog, Faction, Crews & Fleets, and Player)? I think it eventually should be. Crews are there. Races are there. There's room for chat.
    7. MacThule

      Reduce Capsule BlockHP

      I do feel like glass and doors need to be integrated with the new armor schema. The irregularity (excepting Advanced, Crystal, & Force Fields - which form a pretty consistent set) is disruptive and confusing at first.
    8. MacThule

      Controlling blinky-light circuits

      'OR' block... of course. Yeah - that's a good one too. Thanks for all the input, everyone! Yeah - I'm totally happy with my sensor doors. They're very reliable compared to in the past. But they don't distinguish friend from foe, and I have totally had people attack me in my base before (back...
    9. MacThule

      LoD Holograms Now Possible?

      I know there have been several threads suggesting "hologram" blocks, but it occurs to me now that it probably is very codable (though probably still a bit of work) at this point by harnessing the LoD system. If a hologram block had to be pre-loaded with a Design file, and then built an LoD...
    10. MacThule

      Reduce Capsule BlockHP

      Block HP of a capsule is 50, but wood is only 15HP and weighs thrice as much. What are capsules made of??? Anyway - players have been filling ships with capsules as a super light-weight damage absorber. And who can blame them - those things are optimal filler, from a numbers perspective...
    11. MacThule

      Controlling blinky-light circuits

      For blinky-light circuits, I typically use a very small Activator->Not->(X)Delay->Original Activator. This tiny circuit works great for the most part, because either they're turned on and flashing, or I mash the activator a couple of times until they cease and desist. Anyway; trying to build a...
    12. MacThule

      Time to Talk..

      So did you have a specific Suggestion? Like "reduce stabilizer distance even more than you just did?" Otherwise this probably belongs in General discussion, not in Suggestions.
    13. MacThule

      Rarify Resources

      I also hope to see systems spread out more. Even with spread out systems, many of them should be barren so that exploration is required to identify good resource troves and the larger factions will need to compete for the small number of best systems. Perhaps the best option would just be a...
    14. MacThule

      Reactor Chamber effects

      Good point - this way most combat ships would have at least a little loot that didn't involve necessarily scuttling the ship for parts (because who wouldn't want at least Base DC & enough stuff to rebuild their reactor, stabs & thrusters).
    15. MacThule

      Reactor Chamber effects

      Base Damage Control (in Reactor Defense category, with Base Shield Enhancement & Base Armor Enhancement). Ship uses a weak astrotech effect on itself whenever damaged (starting with systems if viable). This requires some power. Base DC - DC starts 10 seconds after last damage Base - Ship...
    16. MacThule

      Rarify Resources

      I assumed that as an eventual given, yeah.(y)
    17. MacThule

      Rarify Resources

      Suggestion: Make planets and asteroid belts more rare. Still have some systems that are very rich, but make most systems very poor or even mostly empty, and have a spectrum in between those. Reasons: Makes extensive exploration a prerequisite to industrial activity (thus making exploration...
    18. MacThule

      Ares Initiative - Fog of War: Starmade's Version of X4 and Elite Dangerous

      Probably because it's unnecessary... But the question is relevant - as you seem to be aware, based on your hesitance to identify the group's constituents on the record in a public forum. You are probably also aware that some of the best-marketed and most popular public servers in SM history...
    19. MacThule

      Add Stealth Chamber to hide Shield/Power/Faction

      Yeah... placing factories on roids commonly causes an exception that spams errors to everyone on server. Needs fixing. It was my very first attempt at a base the first time I played SM for sure. It's intuitive - hide in the random debris and mine the valuable bits. Then people yell at you...
    20. MacThule

      Add Stealth Chamber to hide Shield/Power/Faction

      I don't think it should be asteroid only. I think a natural function of stealth should be to hide faction or to hide things like the fact an object has power and shields.