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    1. 0ldSkull

      Better Times - Times Better

      This is an overall quality update, with texture changes ranging from subtle fixes to complete reconstructions. The new auxiliary power block for game version 0.199.214 is also added.
    2. 0ldSkull

      Starmade Visualization

      StarMade's normal maps invert the red and green axes vs. what some other programs use. When using gimp-normalmap to generate one for use in a texture pack I have to select both the "Invert X" and "Invert Y" options (not for preview, just for the result). I remember this being discussed in a...
    3. 0ldSkull

      Missing Textures for 64 Realistic Pack

      You could just remove the entire Realistic directory, as that pack is no longer provided with new installations (or even compatible). Removing just the empty 64 directory may also work, though I'm not sure.
    4. 0ldSkull

      Auto-self destruct

      Sounds like a bug or glitch to me. A pickup point doesn't affect the function of an adjacent rail. I regularly put pickup points directly on top of rails to facilitate docking a ship without using the beam, and I am able to later undock the ship and leave (within 4 seconds).
    5. 0ldSkull

      Community Fleet Contest Results!

      Can't really complain about not making the cut, given the fantastic set of creations that did. Congrats and well done all!
    6. 0ldSkull

      Kupu's thread

      While an interesting idea, bear in mind that any specialized mechanic like this would also tend to restrict what can be done creatively in other texture packs. For instance, if there aren't corresponding configuration options added to the texture pack system (as part of each texture pack), this...
    7. 0ldSkull

      Power Block Efficiency

      Only for small numbers of blocks. See the wiki page for details...
    8. 0ldSkull

      Just had a 500m supercarrier and a planet just disappear into the ether O_O

      Try clearing your client cache? (Tools from the main menu now, if I remember correctly.)
    9. 0ldSkull

      Official Fleets Build Contest

      0ldSkull's Fleet Submission 1 I tired now...
    10. 0ldSkull

      0ldSkull's Fleet Submission 1 2016-06-20

      This fleet consist of four ships (right to left, smallest to largest): Shuttle It's a shuttle. Very compact, for short hops. Fighter A short-range fighter meant for defense. Basic armaments, and a twirly engine bit in theme with the fleet. Exploration Ship A non-combat ship primarily for...
    11. 0ldSkull

      Broken Textures

      You probably want to go into each of the numbered folders under [starmade]/data/textures/block/Default and remove the *.png and *.tga files. I believe they should then re-extract automatically when restarting the game, but if not you can either extract each of the *.zip files manually, or...
    12. 0ldSkull

      Have planets stop being developed?

      Rivers/lakes/oceans confirmed!
    13. 0ldSkull

      StarMade Hotfix 0.198.133

      The medical mystery as to why crewmembers experienced headaches after going to the bathroom is now solved--and corrected!
    14. 0ldSkull

      StarMade v0.198.131 - The Main Menu

      Some related suggestions... Check the speed limit setting. I think some configuration settings may be resetting to default during the upgrade/migration process? Check that the orientation of the rotator block is as you expect, and not pointing back at the rail leading to it? This is a...
    15. 0ldSkull

      Better Times - The Main (Menu) Event

      Update for game version 0.198.131: Texture shuffling Adjustments to white hull and armor to improve contrast and reduce glare
    16. 0ldSkull

      Kupu's thread

      Do the latest texture sheet updates imply that rails and transporters will not be animated as originally anticipated? I'd been looking forward to seeing that. Also minor note, the normal maps may need an update to correlate with the latest texture moves.
    17. 0ldSkull

      Rule of 5

      Also anyone is allowed to run for council, not to mention make game suggestions for consideration by the council and Schine. These are actually more direct ways to influence the game than voting for council members.
    18. 0ldSkull

      Any new info about Magnetic Rail System?

      Are you using pickup rails for this, or just a pickup point adjacent to a regular rail? If the former, have you not had problems with T1198?
    19. 0ldSkull

      Read by Council Lightimprovement possible?

      Possible existing alternatives which might be able to fill some of what you want: Crystals are somewhat like light blocks without the metal border--though cannot be turned off. Ice is translucent, passing some light and partially concealing what's behind it. Many folks use it to create...
    20. 0ldSkull

      Planned Green Force Fields

      Is that a ...slimefield?