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    1. 0ldSkull

      Kupu's thread

      0-127 are specular values; 128-255 are emissive.
    2. 0ldSkull

      Kupu's thread

      Bit of a guess, but perhaps your vertexInfo.properties or vip.txt file (in data/config) needs updating or got modified incorrectly...?
    3. 0ldSkull

      Kupu's thread

      That isn't the case for me. I'd say it's most likely due to the texture pack or custom textures you're using. If the alpha channel is not being used in the normal maps for the textures (i.e. it is entirely opaque), that would effectively make affected textures completely emissive when normal...
    4. 0ldSkull

      This is my Starmade.

      Yes, though in creating and manipulating textures I can't say I've personally had a need to separate the specular and emissive maps from each other. But specifically on your post, since there is no texture creation or modification ability currently in-game other than switching texture packs...
    5. 0ldSkull

      This is my Starmade.

      Oddly, this seems to vary somehow with placement--either the rotation, or relative position in the chunk, or something else. Sometimes flush shapes can be placed, and other times they can't. It's late, but I'm missing something here. Combining and separating the normal and specular maps is...
    6. 0ldSkull

      Better Times - The Times They Are A-Changin'

      Update for game version 0.199.357: New texture placements and animations Adjustments to riveted hull appearance and white/yellow specular contrast A few other minor adjustments in keeping with the new game version
    7. 0ldSkull

      StarMade v0.199.357 - Texture Update

      A contrast increase (with a corresponding saturation decrease) may help, though that may also increase the appearance of the repeating pattern of light/dark areas that is now more apparent with the seamless texture. (I experimented with adding an emissive map based on the white crystal texture...
    8. 0ldSkull

      Better Times

      Thanks for the feedback! If I remember correctly, during that update the game was going through some lighting changes and I subdued the rivets to prevent them dominating the image. I agree with you and will increase them in the next update, as it appears that will look OK in the current game...
    9. 0ldSkull

      Kupu's thread

      The side texture of the Gravity Unit now orients upside-down relative to how it was previously; is this intentional? The same is true of the Jump Drive Module though that is more subtle. :) The new textures really show an incredible amount of work. The specular maps are especially impressive!
    10. 0ldSkull

      Some rails not working after update?

      One thing that can help a bit with items that are hard to re-dock is to place a pickup point on the rail. That isn't always easy or possible after everything is already built and docked though.
    11. 0ldSkull

      Adv. Mode Sliders Reset

      You can currently click on the slider bar to instantly move the slider to the clicked position (without dragging). Another arrow-click or few can then quickly get it to the exact desired value.
    12. 0ldSkull

      StarMade v0.199.253 - Fog of War and Display Block Upgrade

      It may have been meant to point to this thread instead of a conversation...?
    13. 0ldSkull

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      Don't forget that you have to pulse the sensor for it to read what it's connected to... i.e. each time you want to sample the data. (Thus the suggestion in the news item to drive it with a clock.)
    14. 0ldSkull

      Better Times - Bit Me Re Test

      Update to add the new randomizer and sensor logic blocks for game version 0.199.234.
    15. 0ldSkull

      Error 216

      Some possible suggestions: This and some other pages appear to indicate that it's possible you have a virus. Make sure you're using 64-bit Java to run Starmade. As a workaround if necessary, change the filename extension of "starmade\data\video\SchineSplashScreen.mp4". (And, probably, don't...
    16. 0ldSkull

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      How is that determined other than checking for collisions?
    17. 0ldSkull

      Better Times

      If you can forgive the quality of my screenshotting, I've taken a few to illustrate some of the differences since some interest was expressed. There's no way to show everything, but I've selected a few parts of scenes to highlight the changes in hull quality, system block materials, and the...
    18. 0ldSkull

      Starmade memes

    19. 0ldSkull

      Better Times

      Well, it seems there is always room to improve on it and learn. Thanks for your kind thoughts.
    20. 0ldSkull

      Better Times

      Initiating pre-flight sequence: Metals... metallicized Materials... materialized Normals... normalized Theme... thematicized Speculars... speculated BT4-dot-oh, we're going for lunch you're go for launch! Better Times 4.0 is a general quality overhaul. (I found some inspiration in hearing...