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    1. 0ldSkull

      Devblog 2017 - 10 - 13

      I thought that some of the metaphysical imagery was really particularly effective.
    2. 0ldSkull

      Translucent Mode - See your logic and systems easily!

      Just F9--not F1+F9 (last time I tried it).
    3. 0ldSkull

      Translucent Mode - See your logic and systems easily!

      I believe you'd also have to turn on every block's Transparency property in BlockConfig.xml. If I remember correctly that determines whether transparency will be applied to that block's textures at all. The general suggestion idea is a good one, though I'm not sure what the best way to...
    4. 0ldSkull

      Translucent Mode - See your logic and systems easily!

      F9 I think? It used to turn transparent blocks opaque when held, but got changed a while back. I really miss that function...
    5. 0ldSkull

      New Power DEV Thread

      So basically, as I said, someone reading this thread can't find much beyond bitching... which is apparently based on some designs that appeared in some sort of chat groups unrelated to these forums. Glad someone could clear that up; I must have missed that being the topic of discussion in the...
    6. 0ldSkull

      New Power DEV Thread

      This is the problem I've seen in this thread, and what I was pointing out. There are many claims of what types of ships this system will degenerate to, but no material evidence or discussion given to back them up. Maybe some of you have come to these conclusions by actually working in the new...
    7. 0ldSkull

      New Power DEV Thread

      Just a piece of advice... All of this feedback requesting to increase this or decrease that will probably be a lot more helpful to the devs if it comes with some kind of context. Describe the scale, dimensions, role, or just something about the affected ship. Maybe even tell about what you're...
    8. 0ldSkull

      StarMade v0.199.654 - Exploit fixes

      It means that you nay already be running the same build as the test server (for the time being), and could thus connect without installing the dev build.
    9. 0ldSkull

      StarMade v0.199.654 - Exploit fixes

      Everyone has access to the test server (at play.star-made.org:4242, usually running the latest dev build). In software development, reproduction steps are typically requested not to prove that a problem happened, but in order to be able to execute the problem repeatedly in a controlled...
    10. 0ldSkull

      StarMade Dock: Family Friendly?

      Wait, what's the other one?
    11. 0ldSkull

      Better Times - Guns!

      Update for game version 0.199.646: Rail cargo load/unload textures Guns! New weapon module textures (except missiles) Guns!
    12. 0ldSkull

      Non-Clear Glass Option for Build Mode

      We used to have this in the form of holding down an F-key; it was a little awkward to use but worked. Now the key does the opposite, making all blocks transparent! Bringing back the opaque view in some form would be a great addition to the upcoming new advanced build tools.
    13. 0ldSkull

      StarMade Ship Systems 2.0

      The post text and graphics refer to "reactor groups" and appear to illustrate the possibility of using multiple reactors which are connected together via conduits. I got the impression that only one group per entity can be active at a time. Only the video gave a simplified impression that each...
    14. 0ldSkull

      StarMade Surprise Update

      Sounds like you missed both points...
    15. 0ldSkull

      StarMade Surprise Update

      Nice one, looks great!
    16. 0ldSkull

      The state of the wiki.

      Ah, it seems to be related to the size of the window. On another computer I do see the issue unless I maximize the browser window; that computer has slightly less screen resolution than the one I normally use.
    17. 0ldSkull

      The state of the wiki.

      Maybe need a screenshot? I haven't edited the wiki before, but logged in and didn't see anything that looked like an overlapping problem in that area which would prevent editing (in Chrome or Pale Moon [a Firefox derivative]). Maybe I didn't understand or just failed to activate the problem...
    18. 0ldSkull

      Verification of new power proposed system

      Where do you think the "bad energy" came from? Heat is a byproduct (and an end result) of supplying power. There's no numerical indication of ammunition being created or loaded, yet your cannons shoot. There's no measurement of missiles going into tubes yet they still fire. No fuel going into...
    19. 0ldSkull

      Verification of new power proposed system

      There's no paradox. Reactors, like any power supply in our current familiar "real" technology, are not 100% efficient; heat is always produced as a byproduct of generating or transforming power. A reactor (or power supply) has an operating range in which it can adequately dissipate this heat...
    20. 0ldSkull

      The importance of ship's shapes and interior systems design

      What if the bounding box were determined only by systems (including reactor components) and not by decorative/inert components? (Or potentially including armor also if necessary.) Then there would be no penalty for adding decorative items like antennas and lights as an afterthought.