Yup...a pretty comprehensive wish list for AI. Every feature or control related to AI I have ever dreamed of is covered in this list. Good job Malacodor
An AI that functioned this way would provide tremendous tactical control of ship-assets. This would really help make combat , security and...
Let me start by saying I agree 100% with the desire for more display-text. I have made a tutorial ship that uses displays to provide information and advice to new players in the form a museum-ship. The text-limit really forced me to edit out waste words and remain concise (both worthwhile goals)...
More along the same line.
Not just the CC but the entire dock...would benefit from expanded user controls and filters. Starmade has been in development for some time and the dock has collected a vast amount of information and ideas in that time. It will only expand over time. However having...
To clarify. I did not envision this as an item to be carried around by the visitor. More like block-based 'white-list' to enter the names of visitors. I also really like https://starmadedock.net/members/lone_puppy.454575/s idea about using this list to 'space' an unwanted visitor from wherever...
This seems like a pretty important idea that relates to how humans interact on a server. There have been many requests for more faction-ranks and this suggestion may provide some solutions. People are unique and complex. Not everyone will want to join one of two arbitrary enemy factions in a...
When friends come to your base to visit, or a new 'Prospect' wants to tour a base (if they are considering joining the faction):
Faction Permission block to include a 'visitor-pass' rank. This rank could be filtered such that visitors could use doors & lifts, medical supplies etc. without...
What?! In-game micro transactions! :mad:
Well actually...that could be fun. 'Insert Coin to access missile-command.'
Yes! We definitely need some form of dispenser-block.
You would have thought I would have known about this thread before starting a new one...since I actually had a comment in it. :confused:
Make power and heal beams part of the suit, use different beam colors
Nice idea. If this gets implemented why not go all the way? Allow the shots to be customized too. Cosmetic effects only; pulsed blaster-shot, solid beam, large, glowing plasma-orb...muzzle-flare.
The camera-path during the initial spawn serves a purpose. The figure-8 that it follows is meant to trigger chunk-loading so that there is an environment (of blocks) around when your body renders in. This process must take place and may take half a minute or more.
If the chunk-loading is...
I get a natural arc on my curves by shifting over one block for every row. The width of the row is derived using a Fibonacci series;
For a more a pronounced curve I just use the number series itself for the block-count
(0+1=1, 1+1=2, 1+2=3, 2+3=5, 3+5=8...) *As found everywhere in natural...
For exploration to be an activity we will need a wide range of things to explore.
1) Settlements of procedurally generated buildings and installations should be spawned to flesh out the 'ruins' on unexplored planets. Each 'compound' of buildings should be laid out with a specific...
Ya, like Beam-slicing with a combat-rated tractor beam:
Beam weapon with 50 % Punch/Pierce & 50 %pull. Give these combos a skill-attack whereby a precise sweep of the beam can sever docked entities. The critical hit should require both precise (human) aim and a a lot of luck (roll-off with a...
Or...rather than delete the previous ratings: archive them at the time of a significant edit and continue to collect new ratings for the edited version of the OP.
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