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    1. Lukwan

      New server mode: Galactic Conquest

      I like this suggestion and I am sure there are many other cool game-modes we could dream up. I hope that when SM is released it will offer multiple game modes for servers to choose from. Other victory conditions: Win 'the big race' (gather mats, build speeder...Race. Time limited.) Explore...
    2. Lukwan

      My Stupid Power Mechanics Thesis

      Good to know. (Probably should have confirmed that myself.) Then the only change I would recommend is to introduce a minor power cost to thrusters when inertial dampening is left active. That function uses power too in my book.
    3. Lukwan

      server.cfg station shp requirement variable for claiming systems

      Are these floating 'satellite' blocks considered an exploit? Could Schine introduce a limit (on empty space between a small mass of blocks and the main ship) on an entity? Perhaps limit these 'floaters' to a 30 or 40 block gap because I can't think of a legitimate reason to allow this to go on.
    4. Lukwan

      Weapons dps depending range

      I have a nightmare involving a meta filled with one-shot-kill missile boats. :eek:
    5. Lukwan

      My Stupid Power Mechanics Thesis

      So...this reduces power consumption of thrusters to zero when you are coasting?
    6. Lukwan

      Weapons dps depending range

      Oooooooooooooooooooh Ida know... I think we need to keep some cool-down on missiles or there will be spam-abuse. :rolleyes:
    7. Lukwan

      How to build ball turrets

      Wouldn't it be cool if they made a collision-detection logic block that could be used to trigger 'explosive bolts' to eject a colliding entity upon separation during combat. (I would want a safety-switch to avoid accidents).
    8. Lukwan

      Naming Weapon Systems

      Bump. I was about to start a new thread but...here we are already good to go. Release the Necro-Hounds! This should be simple to implement and would really help when selecting weapon systems from the hot bar. It would add a great RP element and even open the door to a new category for the...
    9. Lukwan

      Weapons dps depending range

      This would be a good way to tweak beams. The logic here makes sense for beam and cannon weapons, but I think missiles should be balanced in a different way if this gets implemented. Playing with range-modifiers would be an alternative method of attaining balance between weapon types. I like...
    10. Lukwan

      How to build ball turrets

      How does this design deal with turret-separation in combat? Will the barrel-balls fly free or do they get trapped and collide a lot?
    11. Lukwan

      My Stupid Power Mechanics Thesis

      Congratulations...you finally clued in as to what ALPHA-game means. Hate, ignorance and racism. I better reply before you get censured into oblivion. What you are complaining about is the very useful balance between generation and holding capacity. That is an appropriate balance element...you...
    12. Lukwan

      Starmade memes

      Fagreed!
    13. Lukwan

      Carrier Launch System Help

      Well then...you might like this. :D The original design is not mine but the fancy anti-jamming cct is my contribution to the system. Self-Regulating Drone-Rail
    14. Lukwan

      Opinions On Starmades Combat

      To improve combat... This would be a good place to start. https://starmadedock.net/threads/ai-improvements-and-priority-list.27360/unread -I would like to have some form of control over power-priorities within a ship. -Proper AI target-selection options (see above). -A Wing-commander role...
    15. Lukwan

      My Stupid Power Mechanics Thesis

      (That too many big ideers for one thread. ;)) Well actually...that is kinda how it works right now. You have accurately described the difference between reactor-power and power-capacity. Don't get hung up on the name, capacitors are a lot like batteries. they have a similar function but...
    16. Lukwan

      Dev Blog : October 21st 2016

      This is true, but the chef has not signed off off on the dish yet. There is still time to make new batter if it's too salty...or roachy. The point I am making is that you can't write a review for a dish from a restaurant that has not opened yet. Yes, this can be difficult rut to avoid with...
    17. Lukwan

      Dev Blog : October 21st 2016

      "I have tasted the batter and declare the cake a failure". :p
    18. Lukwan

      Dev Blog : October 21st 2016

      "Fear is the mind killer..." Why all the negativity RB? Have you read the development blogs where the the logic of these choices are explained? Are you an experienced game-developer or a project manager? Are you a Java programmer? The order that things get worked on have a lot to do the...