Search results

    1. N

      activate Transporter via logic

      http://starmadedock.net/threads/starmade-v0-19476-transporters-activation-gates-optimizations-and-more.21681/
    2. N

      Drill Block

      Here's the thing... The torch bypasses shields, making shields useless when attacked with a torch. The astronaut has no shields, making the attacking unit easier to kill (even if it's small). Also the astronaut moves slowly. The astronaut can also only destroy one block at a time. Ships have...
    3. N

      Planned Ship to ship rail system

      Hmm... this would make transferring cargo blocks so much more interesting when docking to a station.
    4. N

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      The problem with Eve Online, and why I no longer play (I've logged well over 1k hours in that game.. actually I stopped playing the steam version, so I lost count after 600 hours), is, in factions, the game moves from being fun to being too much like work. Having to log in all the time, and make...
    5. N

      Read by Council Rail movement speed buff - faster than walking, please

      Yeah this is painfully slow... Although, we could just have one of those special blocks people have suggested for doors/ship parts automatically give a 4x speed boost to motion, like mentioned here http://starmadedock.net/threads/combined-core-and-rail-docker-for-rail-based-elements.22468/, that...
    6. N

      Recognized Remote control for astronaut.

      The power beam is, unfortunately, needed. But we could to away with it completely with this suggestion: http://starmadedock.net/threads/suit-crafitable-trivial-factory-insteadof-basic-factory.22424/
    7. N

      storage pulls and bps

      Shipyards baby. I'd like to see bps sawning go the way of the dodo at some point, and require the use of shipyards and station construction ships (http://starmadedock.net/threads/design-computer-for-both-starbases-and-ships.21000/) instead. Of course, for starting new games, having a special...
    8. N

      Combined Core and Rail Docker for rail based elements.

      Similar things have been suggested. I would like to see this as well so that these entities don't show up on the radar as separate ships.
    9. N

      Incinerator Block

      Yup, but I'd like to see something a little different. Have a chance that destroying "junk" blocks would yield usable materials. I'm sure, in the vastness of all that lava and rock, there would be trace elements of usable minerals.
    10. N

      Drill Block

      This is the only option I'd be okay with. As for drilling into a station, no. That's what the torch is for. It has to be done as an astronaut, and is the only thing that balances out the OP nature of this tool.
    11. N

      Ships + station systems and features

      Actually, there could be a way that won't break this too much. Combining the idea of the station computer I had when I suggested a station design computer and a construction ship here: http://starmadedock.net/threads/design-computer-for-both-starbases-and-ships.21000/ You could have a space...
    12. N

      Better joystick controler support.

      I'd also like to see far better support for multiple joystick controllers, and those with more than one analog control stick on the same joystick device. KSP handles joystick setup right. You click what you want to change, then move the joystick or hit a joystick button, then that axis/joystick...
    13. N

      Black Hole

      Black holes can be seen by how they warp starlight around them. Their effect also very visible in the in the RF spectrum.
    14. N

      activate Transporter via logic

      When transporters were announced, the devs said they'd make transporters connectable to logic blocks. This will be coming.
    15. N

      Vector Velocity Indicator

      Velocity is a combination of a scalar, and a vector. So all we need for the velocity is to add two velocity angles. I'd be happy with that.
    16. N

      Mandatory Structure

      Hell no. People use system blocks as part of the design of the ship's interior (thrusters make for a nice floor and wall pattern). This also would totally break efficient reactor designs, as well as any attempt to make a cloaked ship.
    17. N

      Modular ships

      Nice idea.... there's a copy/paste feature in the editor too. Although it would be nice if swapping bits in and out were easier in the game editor. It would make building stations far easier--- especially if we had the ability to place blocks in empty space, that way we can design ship systems...
    18. N

      Suit crafitable Trivial Factory insteadof Basic Factory

      The plus side is that it would be trivial to implement for the game devs. Just another factory with a different crafting recipes, except it doesn't use power and can't be linked to factory enhancers. This is mainly a tweak for early game and makes a true survival server possible (spawn with no...
    19. N

      Suit crafitable Trivial Factory insteadof Basic Factory

      This basically gimps the suit-craftable factory, while also enabling the ability in the future for a true survival game mode where the player is abandoned in space or on a planet with no gear at all. Basically, the suit-craftable factory would be a "survival" type factory--producing just enough...
    20. N

      Game Balance approved suggestions for 18th Dec release

      Currently, if you loose everything and find yourself drifting in space, there's no way you'll ever be able to fly again. There are a several solutions to this: Make the power beam part of the suit. So, even when all items are lost, the astronaut can still construct a factory AND power it...