Search results

    1. N

      Make ships go kaboom instead of spawning

      This would be cool... but also cause quiet a bit of client-side lag for big ships. Still, I'd love to see it pop, and leave floating space junk.
    2. N

      Planned Uneven Resource Distribution and Density: Getting the Wheels Turning

      There's already scarcity in the game. Really useful things like shield capacitors are hard to source the materials for. You could also just turn off all non-player shops, but then you'd also need to set the credits needed to build a station to zero (which makes far more sense to me IMO).
    3. N

      More alignment options for Ships

      No. This is a very bad idea. What needs to be fixed is ship controls so that it is easier to align to other objects manually. I'd love to see at least a key modifier that allows for fine adjustments. And lets not get into how much a small ship rotates on a single tap of z or x keys.
    4. N

      Sound Blocks

      But in space there is no sound... nobody can hear you scream...
    5. N

      Suggestion: Shipyards on Ships

      I'd have to say no to this as well. If you want a mobile shipyard, build it on an asteroid, and use logic to fly the beast.
    6. N

      Shipyard offers "buy ship" option like a store

      The idea is the player sets the price for a fully built ship. The shipyard will build it if there are materials available. Until then, all that is seen is the hologram, and maybe a menu to select which ships can be purchased.
    7. N

      Randomize spawned raw materials (90% base types 5% other)

      I'd like to see asteroids and planets have more variety in the minerals they carry. I can see them having predominantly one type, but, to make things interesting, lets add 5% of other random raw material types . As a side effect, this will make it possible for everyone to gather very hard to...
    8. N

      Recontruction Mode

      I kind of like this idea.. but I was thinking more in the line before of having NPCs or repair bots that can wander around your ship replacing/repairing blocks for you-- so long as your ship is stopped, or in orbit around a planet.
    9. N

      Shipyard offers "buy ship" option like a store

      Shipyards are great... but I'd like to have a station which people can visit and buy ships from as well (perhaps have the shipyard computer linked to a store module). Set a fixed price for a ship, and, assuming there's enough parts in stock, offer other players the ability to buy a ship from a...
    10. N

      Ability to disable Planets in the Server Config.

      Oh I read it. I disagree that there should be a server option to disable planets, period-- that would kill a major aspect of the game.
    11. N

      StarMade v0.19361 Flash Light, Ship Scores, On-Ship Spawning & Bugfixes

      Ah, this never happened before the update. If I'm under the effect of gravity of an entity that I haven't left, it shouldn't just stop working. If anything, Even my tiny ship docked much lower on the planet's surface acts as a pocket of null-gravity.
    12. N

      Ability to disable Planets in the Server Config.

      No, planets should remain. What should be disabled by default is planet mining. If you want to mine a planet, go walk around as an astronaut.
    13. N

      StarMade v0.19361 Flash Light, Ship Scores, On-Ship Spawning & Bugfixes

      I haven't seen anyone else note this yet, but, with my ships that are docked on a rail to a planet, I keep loosing alignment. Also, after walking around inside my ship while docked, I'll also loose the effect of gravity at random intervals even after activating the gravity block inside my ship.
    14. N

      Recognized by Council New Territory System

      Yeah.. well, if it's ugly then players would want to spend less time wandering around inside of I would think :D. Actually, if faction and non-faction member visits to a station had a strong role in the area it influenced, then that would put a very interesting dynamic on things. It would then...
    15. N

      Convergeing weapons make smaller ships useless.

      I can see beam weapons tracking the mouse as these do have short ranges anyway. But cannons and missiles being fixed makes sense.
    16. N

      Recognized by Council New Territory System

      Erm.. This is a cool idea. It also encourages big home base station builds. Now, it would be even more interesting if there was an added mechanic to encourage stations with interiors-- otherwise people would just build doom-cube stations, which would be annoying. Station interiors could be...
    17. N

      Read by Schine Rail docking bounding box, and "hard docking"

      That doesn't stop the problem of ships getting stuck in fully enclosed bays. If the ship is already docked to a rail, they're stuck, Docking needs to be prevented before the ship can snap into position. I want to prevent a ship from docking before they get stuck in the structure by docking on a...
    18. N

      Interdiction - No escape!

      I see you've failed to read my posts. I've agreed before with stationary warp jump inhibitors to avoid hit-and-run tactics on structures. However, I've disagreed with mobile warp jamming without the warp jamming ship undergoing significant penalties. If a ship can warp jam, then there should be...
    19. N

      Brainstorm This New Power Block

      Actually.... I had a better idea... It would be neat to have a power block, that's like normal power block--- except it can be rigged to overload and explode with more power than a warhead. Basically, if it's sent a true signal, it enters an overload state. The size/power of the explosion would...
    20. N

      Jumpdrive rework.

      This would kill the server. Each time a ship passes through a sector, the server has to load or generate a sector. Even when jumping from one sector to another, the jump delay isn't quite long enough for the server and client to load all of the block data. If you've ever used a large warp gate...