Pink hulls? Great... You do realize this will add a lot of flying pigs and penis ships to servers, right?
The thrust mechanics look like a lot of fun though.
Great... so now that any faction member can walk onto a station or ship and access any cargo, it makes it even harder to protect against faction members from stealing items.
My original method for preventing theft was to set a station's edit permission to founder, and have hidden unnamed...
This should always be a player's choice regardless of what faction they are in. Someone should be able to choose to use their Han Solo "uniform" even if their faction chooses to use Mork's.
The only thing you can't place on an asteroid is a ship core. While you can place rails on an asteroid, you can't dock on them just yet. My first base on a server was an asteroid base, complete with a shipyard.
This could be done by splitting up the texture into two parts:
1. A uniform texture
2. A head/face texture, possibly including customized emblems (like rank marks) to overlay on top of the uniform.
That way, you can have your crew be assigned your uniform texture. Or, potentially share a...
...which is why I'm strongly for player-based ownership of entities, not just global faction-ownership. I don't want to go spend hours making a neat ship, then have some member of the faction snag it, regardless of the faction member's rank.
How about station schematics instead of just...
This will break ships that have multiple dockers. You may want to build a ship that can land on a platform, and also connect to a side universal docking port on a station-- which would need two different dockers, one on the side of your ship where you have your airlock door, and one on the...
Any chance we'll see shipyard computers decoupled from shipyards to allow designing of both Stations and Ships anywhere one of these computers is plopped? I'd also like to see being able to edit a ship design without having to fly into a hologram ship and enter a hologram core.
It would be...
This has been a long standing issue: Can we also see faction permissions expanded so that players can protect their ships from being entered. activated. raided, or otherwise used by any other player, faction or non-faction players? Can we see station permissions expanded to prevent faction...
Honestly, I though this is what the micro assembler should do when I first started playing... but it would be better to have a dedicated block that performs this function.
This would be a mess... However, it would be cool to be able to change the color of a light through logic, in a similar way rails can change direction. Although this would only make sense for an expensive mulit-color. A cheaper red/green/black light would be cool, followed by an expensive...
Yeah this makes sense, so long as smart missiles like nukes and guided missiles have some brains to try and avoid looping around and hitting the back of the ship that fired them (even though they may fail to do so for highly maneuverable fighters skin dancing on capital ship).
Yes I'd agree there. Besides, I still want the ability to activate a button on my ship to turn on a push module so I'll keep moving, even though my ship's core is dead. Not the easiest way to fly, but it works.
Shipyards add a new design mode, but there is room for improvement, such as expanding this creative design mode to space stations as well. This idea is to add an open-ended design computer which allows for creating both ships and space station designs. I am happy to see that the server.cfg file...
Yeah, well if the repair and power beam was part of the suit, just like the salvage beam was, then yes, this wouldn't be an issue. But, since schine nor the council ever recognized that possibility, I've proposed another alternative.
Yes, true, but they could also have 100% overdrive. This was the wrong solution. I have no problem with stationary jammers, I just have a problem with mobile ones. If you want to fill a system with stations with jammers, then fine. Just keep the off of ships (or, if a ship uses them, then they...
The fact it's even possible to be in this situation is a problem, however unlikely. As far as I'm concerned it's a game playability bug, whether your in multilayer or single player. It also removes the possibility of an even harsher game play mode where you start of with literately nothing.
Why thank you for implementing a griefing engine. A far better solution to this problem would be to have jump drives discharge should a player fire weapons. This would have prevented the hit-and-run tactics that people have been complaining about, and allow non-combatants to escape from combat.
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