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    1. nightrune

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      I feel like this is a very inspired response to the jump dynamics of the current game. I can be looked at a debuff to current jump mechanics. It doesn't remove chain drives it just renders them useful but highly inefficient since the fastest way is no longer a straight line between points or...
    2. nightrune

      Spawn entities on rails from blueprints

      Suggested a lot, but oh so needed.
    3. nightrune

      Implemented Block Consolidation

      That's not true. There is and for every block shape and color. I'm actually making a renderer in unity that renders starmade entities. Slabs are another block I'd for every one.
    4. nightrune

      Implemented Block Consolidation

      Actually it doesn't. Every block/color/shape still uses an id. As a player this would just make it easier to build without all the factory hassle.
    5. nightrune

      Dev Blog : December 6th

      I'd point you toward this mainly StarMade Active Development Timeline No specifics but it should give you a pretty good idea of what they'll be touching from now until beta.
    6. nightrune

      It's so clean now!

      It's so clean now!
    7. nightrune

      Plumes Not Appearing Consistently Through Blocks

      There is currently a bug where the thrust plumes don't always update. You can force an update by changing sectors. So if they start getting screwy just change sectors and see.
    8. nightrune

      Ship Scripting

      So if you do do it, You'll need permission to distribute later on. Seems fine to me.
    9. nightrune

      Ship Scripting

      1) Decompile Java 2) Identify hooks you need to intercept 3) Write your own base loop that likely calls the original loop 4) Import the libraries that hijack the calls you need to 5) Make sure you call the appropriate hooks if there isn't another hook to call 6) Test Repeat steps 1 through 3...
    10. nightrune

      Starmade Forge - Starmade comes to Mobile!

      Alright basic integration for slabs now working,
    11. nightrune

      Starmade Forge - Starmade comes to Mobile!

      Been doing a bit more work on this. Finally got Chunk32 working.. Was going to internally use chunk32 but it stresses Unity's mesh object too much. Its only possibly to have 65000 vertices in a Unity mesh. I'd need to do the math but I'm betting you could regularly exceed that with any chunk32...
    12. nightrune

      BP pointers for Ships & Stations

      This was my idea when I suggested station upgrades in this thread: Recognized - Station Upgrades
    13. nightrune

      BP pointers for Ships & Stations

      Don't think of it like a C pointer, its likely to be. This ship is this BP. Schemas talked about this. We should be able to do this for every entity. This allows all sorts of repairs.
    14. nightrune

      Thanks @[297718:NuclearFun]...

      Thanks @[297718:NuclearFun] http://www.creativebloq.com/graphic-design/ron-thornton-starship-design-11135146
    15. nightrune

      Fantastic Share though!

      Fantastic Share though!
    16. nightrune

      Optimize servers

      You can't do it on the client since the server must be authoritative to stifle cheating and exploits. You never trust the client. If people didn't cheat it would be fine, but you can't.
    17. nightrune

      Bug My ship is very optimistic, but I haven't the heart to tell it it's not going anywhere.

      I'm more worried about a ship that looks stationary but its distance meter is getting larger?
    18. nightrune

      Warp Gate DHD using Display Modules

      If you combine that with this Chat/Channel Block You get configurable gateways.... remotely from ships... I need this in my life....
    19. nightrune

      Implemented New Logic Block "Randomizer"

      They did, its not been updated yet. If Criss has some time this would be a good one to list as implemented :D