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    1. nightrune

      Aux Power & Gigantism

      That's pretty much already been said. Players Fleet > Player Titan, We'll see AI get better, but yeah its derpy right now.
    2. nightrune

      Chat/Channel Block

      Anyone else have ideas on scanning channels?
    3. nightrune

      My Stupid Power Mechanics Thesis

      Yes, if you do not direction then you use no thrust. We have newtonian physics now. It can be turned off though.
    4. nightrune

      Kupu's thread

      This is the common way for this to give ideas; HSL and HSV - Wikipedia
    5. nightrune

      My Stupid Power Mechanics Thesis

      I'm still not sure a one hit kill ship can exist very well right now with SHP and AHP. Are you afraid of massive alpha beams/cannons with the huge storage? If you boosted capacity and equally boosted power draw for weapons this would help get the pacing you want but its so interconnected with...
    6. nightrune

      My Stupid Power Mechanics Thesis

      Lets start with this!
    7. nightrune

      My Stupid Power Mechanics Thesis

      Right, I read through that as well. This might be the only sentence with any value. Is that you just want depth to the power system?
    8. nightrune

      My Stupid Power Mechanics Thesis

      I read those, but whats the actual end goal. What are you actually trying to accomplish? I can understand splitting them is still an issue but I don't think thrust is an issue, and I don't think more smaller ships is an issue even with turrets. The high power capacity thing is something else I...
    9. nightrune

      My Stupid Power Mechanics Thesis

      This is a lot of ideas with no form. Power is stupid isn't informative. What are you actually trying to solve within starmade?
    10. nightrune

      Dev Blog : October 21st 2016

      This was a really good read.
    11. nightrune

      Dev Blog : October 21st 2016

      Now that's a productive discussion! We should start a thread.
    12. nightrune

      Dev Blog : October 21st 2016

      No its a technical limitation, and its convenient. It directly affects how many entities you need to scan through to detect a hit.
    13. nightrune

      Dev Blog : October 21st 2016

      Informative, and Highly Productive. New levels of conversation has been reached, and the world is a better place.
    14. nightrune

      Dev Blog : October 21st 2016

      That's a technical limitation not likely to ever get changed.
    15. nightrune

      Dev Blog : October 21st 2016

      While all of these may be true most of them seem focused on single ship to single ship combat which is the players view of whats already in the game. Its still valid but the game is starting to go in a direction that is different from that. It looks like schine is starting on the macro game of...
    16. nightrune

      Dev Blog : October 21st 2016

      These same mechanics then would apply for player factions to mine and get materials as well correct?
    17. nightrune

      Logic Beam Module

      :) Chat/Channel Block
    18. nightrune

      Dev Blog : October 21st 2016

      Great keep chugging along team!
    19. nightrune

      Holo-Emitters/Cloaks

      I want this as well but I also want it for hidden doors and things along those lines. Here is how I think it should work: 1) It should have a holo computer 2) It should reuse designs from a shipyard 3) Should be logic activatable Use: 1) Slave a rail to the holocomputer 2) Load Design 3) Turn...