I'd talked this over with a few other devs I know. This is likely the solution I'd look for. Possibly adding explosions like power aux between the two as well.
A lot has been worked on actually.
You can check out Danki 's thread and see. He's the sounds guy. They seem to be working on building assets before the sound engine is ready.
Dank's Thread
They've been showcasing some of the music on stream as well!
This also doesn't add much to long term faction play. The best thing to do if you wanted some form of progression is just build the tutorial videos into a tree.
I'm not sure what you are trying to accomplish here?
This sounds over powered to me. I think it would be possible to have too many different effects on one ship this way. They've tried module count before and it becomes unwieldy to balance since shops can be large or small.
Also right now you...
Well you can play with the numbers some. There is likely a balance to be had.
Letting the jump field generator buff to one system in the presence of a star sounds like a good reason to still have a station.
However the numbers work out, I still think this system adds to the game. Really at its...
I'm aware of the EULA. This project is likely to stay owned by me for quite awhile. I've not decided if it's to be monetized or not.
I have a few goals but we are aways away from it and may require schines input when the time comes.
I think I might be able to address Panpiper 's concerns. You are right that its pretty boring to fly in starmade, and really most space games when flying its mostly about atmosphere. Trying to take in everything. In your battle miner you have, you are trying to accomplish something. I think its...
Hey followers,
I'm kicking around the idea of doing some sort of patreon/paypal thing. What general thoughts are there on this? I'd love to see Forge done and in the wild but life likes to get in the way. A patreon might help prioritize over other areas I'm working on. Keep in mind I'm self...
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