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    1. nightrune

      Light Flicker On Damage

      There are easy ways around this. The reason its so complicated with logic is that it recalculates the lighting data on chunk updates. If you do it for a whole entity though it becomes something the shader can do each frame. Doing it per light is what gets heavy, but it depends heavily on what...
    2. nightrune

      Light Flicker On Damage

      I'll just leave this here. Recognized - No Power/No Lights
    3. nightrune

      That's probably not quite the whole truth. It's apples and oranges.

      That's probably not quite the whole truth. It's apples and oranges.
    4. nightrune

      Forum additions

      Crusade can ships be in two categories?
    5. nightrune

      What choice do I got?

      There has to be more then this? Maybe its not about in the moment decisions then? Or is stealth even a play right now outside of a prearranged fight?
    6. nightrune

      My Starmade Client Crashes everytime I log into a server

      In chat it was stated its Win7 x64
    7. nightrune

      Dank's Thread

      Horizon's stopped.. and then suddenly I was so lonely in space... Beautiful
    8. nightrune

      My Starmade Client Crashes everytime I log into a server

      upload starmadelog.0.txt again
    9. nightrune

      My Starmade Client Crashes everytime I log into a server

      It seems to not be using the right driver as SmilingDemon has mentioned. After googling lmimirr seems to be for LogMeIn, and it may be affecting your install. If the above driver does not fix it then you may need to find a safe way to remove lmimirr.sys from your system to check again.
    10. nightrune

      My Starmade Client Crashes everytime I log into a server

      Pasted here for later reference: Intel(R) Core(TM) i3-2350M @ 2.30GHz 2.30 GHz Can you post graphicsinfo.txt as well?
    11. nightrune

      My Starmade Client Crashes everytime I log into a server

      Do you have LogMeIn Hamachi installed?
    12. nightrune

      My Starmade Client Crashes everytime I log into a server

      Can you send this file? data//shader/perpixel/perpixel.frag.glsl it'll be in your starmade folder.
    13. nightrune

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      Single player is a client and a server, the games actually tends to run better for people with smaller resources if they connect to a server.
    14. nightrune

      Aux Power & Gigantism

      Not particularly, It's about having npcs that push on your borders and you have to fend them off with ships and stations.
    15. nightrune

      Aux Power & Gigantism

      I actually just think the pressure on the player just isn't enough. You aren't forced to spend resources often enough to stop gigantism. In that regard NPCs should really help.
    16. nightrune

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      No there is no good way to do that without having redundant lists of blocks. It likely just iterates through the union of two chunks.
    17. nightrune

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      Worst case might be closer to 32x32x32x4 since an offset block could occupy the space of 4 others? Thats quite a bit smaller but still a large number. And you wouldn't need to check for both ends.
    18. nightrune

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      Well latency itself will always be better on single player as its basically a function of how busy the OS is and can shuttle packets from your client to server, and vice versa. Acceleration and position updates are terribly easy and largely not the issue. Checking for collisions is heavy. Once...
    19. nightrune

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      Physics is the largest culprit for server lag, and generally you get a lot more clientside lag if you render range is too far. The physics side is actually a terribly hard problem to solve, Which is why big online games tend to just avoid it. Rts's and Eve solve it by keeping everyone in lock...
    20. nightrune

      Developing Stories for the Frontier

      Ok so where do I start: After discussion with others after the stream. I think Criss is right in trying to provide a more story-like experience, but I really think it should break down into two very specific things. These concepts would allow you to build a dynamic universe. First you need...