After a discussion with a friend. I wanted to see what the community thought.
What choices do you have during combat in starmade? and what does that choice mean?
Please hold discussion of new choices for later and possibly another thread.
This likely has to do with doing updates akin to chunk32. With the chair there will likely be metadata that would need initialized when the chair is placed. Even to placeholder the metadata would take effort and testing. The cleanest simplest solution is to wait.
That's even better! That will help break up some of the 45 angles on many ships and still feel like it fit when you want to transition from flat to 45.
Depending on the difficulty of doing it. I'd like to see both really. You'd have to get schema onboard but it shouldn't be too hard to have the placement in the orientation bits. So rotations 1-12 are at the sides like slabs and 13-18 are in the middle in two orientations.
The fact that the galaxy is 3D will intrinsicly have this effect. The surface area of a sphere is 4*Pi*R^2. The bigger your territory the more ships/stations you'll need to have to cover it. Its not exponential but it'll get pretty intensive pretty quickly.
Tiering doesn't actually help. It only promotes big faction play.
When I originally proposed the idea it was not for the game to spawn more enemy ships. That tends to exacerbate the problem.
It should be other events.
It could mean you are more likely to get attacked on your borders that are...
What about something that just inversely affects ships? Thinking like the more energy usage in a sector the higher likely hood something will happen like blackhole? or some cosmic event?
Yeah pretty much, What you send to the GPU is in tris. If you model in quads it gets converted at tris to the lower layer. That's what can make GPUs so powerful. At some point you have a vector of three floats and a couple of UV coordinates for every point, That's 6 3d vectors and 6 2d vectors...
This is a lot more subtle of a program then you would purport it as.
Server grade hardware usually means that its slower and will last longer. Things like ECC ram and radiation testing are done to ensure a 5 to 10 year longevity for "Server Grade." Most of the xeons that I've seen tend to run...
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