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    1. nightrune

      Restricted Space and Whitelists

      How about some kind of IFF block that was more versatile then a faction block?
    2. nightrune

      Dynamic Limitations for Ships, Stations, Factions, etc

      That's exactly the point though. You have to protect all sides with fleets and stations.
    3. nightrune

      NO TREES FOR U

      NO TREES FOR U
    4. nightrune

      Inherit docked power

      I really don't think static entities should really be a thing on rails. I'd lean towards just having better template support and tools.
    5. nightrune

      Kupu's thread

      Those pulse modules look waaay better. I was hoping for some emmisives on them though.
    6. nightrune

      Inherit docked power

      Yeah it becomes a way to circumvent power soft cap pretty quickly. Which is why this isnt a thing right now.
    7. nightrune

      Carrier doors refuse to work

      Do you have the appropriate amount of mass enhancers onboard?
    8. nightrune

      Use display module to change factory production

      This is very inspired. I'd like to see this as well, but possibly just changing factory production like rails might work better?
    9. nightrune

      What choice do I got?

      This is all awesome. Keep it coming.
    10. nightrune

      What choice do I got?

      Think along the lines of what MrFURB is thinking. Fight or Flight is a basic choice, but I want to dig a bit deeper then that.
    11. nightrune

      What choice do I got?

      After a discussion with a friend. I wanted to see what the community thought. What choices do you have during combat in starmade? and what does that choice mean? Please hold discussion of new choices for later and possibly another thread.
    12. nightrune

      Saber's Thread

      Slabs are just a new block ID with a convenient slider.
    13. nightrune

      Saber's Thread

      This likely has to do with doing updates akin to chunk32. With the chair there will likely be metadata that would need initialized when the chair is placed. Even to placeholder the metadata would take effort and testing. The cleanest simplest solution is to wait.
    14. nightrune

      Saber's Thread

      That's even better! That will help break up some of the 45 angles on many ships and still feel like it fit when you want to transition from flat to 45.
    15. nightrune

      Saber's Thread

      Depending on the difficulty of doing it. I'd like to see both really. You'd have to get schema onboard but it shouldn't be too hard to have the placement in the orientation bits. So rotations 1-12 are at the sides like slabs and 13-18 are in the middle in two orientations.
    16. nightrune

      Dynamic Limitations for Ships, Stations, Factions, etc

      The fact that the galaxy is 3D will intrinsicly have this effect. The surface area of a sphere is 4*Pi*R^2. The bigger your territory the more ships/stations you'll need to have to cover it. Its not exponential but it'll get pretty intensive pretty quickly.
    17. nightrune

      Dynamic Limitations for Ships, Stations, Factions, etc

      Tiering doesn't actually help. It only promotes big faction play. When I originally proposed the idea it was not for the game to spawn more enemy ships. That tends to exacerbate the problem. It should be other events. It could mean you are more likely to get attacked on your borders that are...
    18. nightrune

      Limit total energy generation per sector

      What about something that just inversely affects ships? Thinking like the more energy usage in a sector the higher likely hood something will happen like blackhole? or some cosmic event?
    19. nightrune

      Aux Power & Gigantism

      Yeah pretty much, What you send to the GPU is in tris. If you model in quads it gets converted at tris to the lower layer. That's what can make GPUs so powerful. At some point you have a vector of three floats and a couple of UV coordinates for every point, That's 6 3d vectors and 6 2d vectors...
    20. nightrune

      Aux Power & Gigantism

      This is a lot more subtle of a program then you would purport it as. Server grade hardware usually means that its slower and will last longer. Things like ECC ram and radiation testing are done to ensure a 5 to 10 year longevity for "Server Grade." Most of the xeons that I've seen tend to run...