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    1. kiddan

      If truly large bodies of mass affect not only gravity, but also time, I wonder if there is a...

      If truly large bodies of mass affect not only gravity, but also time, I wonder if there is a planet somewhere with neighbor-induced slo-mo.
    2. kiddan

      Happy holidays, folks. =)

      Happy holidays, folks. =)
    3. kiddan

      Criss' Thread

      For the ship guidance arrays, maybe try making the higher/lower rows have only lights that shine towards the X (that's forw/back, yea?) center of the gate, adding some row variation. You could also experiment with making some columns have larger, somewhat protruding, pin-like versions of the...
    4. kiddan

      An Update To Minefields

      I'm assuming you'd use fleet commands to cloak ship mines (in the current Pre)? Or can you keep hotbar-activated chamber skills active, even after leaving a ship?
    5. kiddan

      An Update To Minefields

      Yea, I'd be down for some popup like; "Sector instability is causing mines to explode!" It would be a server limit disguised as barebones lore (mines become unstable in large groups).
    6. kiddan

      An Update To Minefields

      I believe Saber mentioned in-stream that there's a high probability of minelayers appearing in the Weapons Update. I'll be interested to see how lag is dealt with/prevented, though. What will prevent a player from continually dumping mines in one sector?
    7. kiddan

      Prerelease v0.200.250

      It seems block numbers are affecting the balance of a repulsing ship, but not block mass. The center of mass indicator can be in the middle of four corner repulsors and the ship will still tip. Is this intentional? If one side of my ship has fewer blocks than the other, I'd like to be able to...
    8. kiddan

      Prerelease v0.200.250

      Thanks for the info! * Trying out of Pre build, I noticed repulsors only seem to push/pull properly when you are near aligned with a station (same up/down). If you're on the side of a station, you can tip to slightly drift forwards or backwards, but it is much weaker than if you're on top...
    9. kiddan

      Prerelease v0.200.250

      So what percentage of shields will the mothership supply to docked entities? I feel anything less than 100% could be exploited, allowing docked armor to give the mothership time to regenerate it's own shields. Edit: 100% meaning the docked entity receives full shielding, but will also drain the...
    10. kiddan

      Criss' Thread

      What if you could somehow steal a faction's starter ship earlier on (essentially dropping out of a tutorial), only slightly risking your relation to the faction, as the ship isn't very important to said faction? The player would be a mere petty thief alongside the grand scheme of things.
    11. kiddan

      Criss' Thread

      I like the idea of using starter ships to not only give players property they can reverse engineer, but also as an asset that encourages exploring different aspects of gameplay. This gives the player enough resources to find what they want to specialize in as well as a small slice of many...
    12. kiddan

      Hmm, are Systems 2.0 tests looking that promising, by any chance? =3

      Hmm, are Systems 2.0 tests looking that promising, by any chance? =3
    13. kiddan

      Half-buried derelicts as exploration features

      Some ships could be unstable or equipped with hostile, anti-personnel turrets as well. Encouraging caution while the potential loot begs to differ. :cat:
    14. kiddan

      A character you love dies in the next episode! I don't really know, or I might be lying, but...

      A character you love dies in the next episode! I don't really know, or I might be lying, but this is a spoiler nonetheless... Devious!
    15. kiddan

      Criss' Thread

      Next up: Trading Guild Farm Station! Only joking, of course. Keep up the good work, looking lovely as always!
    16. kiddan

      I stopped fishing once the jellies abused the spaghetti meta. =[

      I stopped fishing once the jellies abused the spaghetti meta. =[
    17. kiddan

      You forgot to hail the Pipe God on your forum birthday post?!

      You forgot to hail the Pipe God on your forum birthday post?!
    18. kiddan

      Criss' Thread

      This is my second favorite station so far; First being the Scav shop with all the shady alleys. =D
    19. kiddan

      Understanding stike7g5!

      Props on a moderating role. I have yet to see how skilled you are in the field, but I have my fingers crossed. Sounds like the dock could use some more fresh apples moderating...
    20. kiddan

      StarMade Dev Blog 17 November 2017

      schema Would it not be possible to arrange testing sessions with a couple experienced PvP players? I'd assume some in-game brainstorming between experienced community members and Schine might speed-up balancing and help avoid exploits. There's only so much that can be communicated on a forum...