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    1. kiddan

      Welcome to the Starmade Dock!

      Welcome to the Starmade Dock!
    2. kiddan

      Fleet Operations and Stars.

      I did not know this, thank you! You have saved me much more time navigating 'unloaded' fleets. ^-^
    3. kiddan

      Fleet Operations and Stars.

      Fleets still need to be improved quite a bit, AI and functionality-wise. For now, you have to have a point C at the lower left vertex of an L-shaped angle. When the fleet reaches C, you have to manually tell them to then head to B. Edit: Unless there aren't any players keeping the sun's sector...
    4. kiddan

      Strange obsessions?

      Definitely finding the most ludicrous ways of using new mechanics. Often things too lag inducing to use on a server or too unstable to use in general. =P
    5. kiddan

      Personal Weapons vs Ship&Station Shields

      Sounds a lot closer to popular sci-fi universes of today, interior-wise, anyways. It's not like random players couldn't jack your ship with a torch beam already.
    6. kiddan

      Align astronaut weapons and anti-astronaut turrets to the main ship

      Any (more?) additive momentum on astronaut projectiles would really mess with astronaut cross-ship fire (from ship A to B). Maybe instead of a permanent thing, there could be an item that aligns all projectiles within a visible radius to the ship it's thrown onto for a period of time?
    7. kiddan

      darkshipyard 2017

      Those legs sure turned-out well! The overall shape is very human, nice work. =)
    8. kiddan

      Welcome to the Starmade Dock!

      Welcome to the Starmade Dock!
    9. kiddan

      Devblog 13th September 2017 (Power Stream!)

      Are there not disadvantages to building larger, other than diminishing output returns? I feel the 'heat' radius the stabilizers need to be clear of expands exponentially or similar. In that case, a smaller ship can use a larger percent of it's room for shields, weapons, etc. At as some scale, it...
    10. kiddan

      Devblog 13th September 2017 (Power Stream!)

      If you ask me, RP ships aren't out of place but instead ahead of their time (when compared to PvP ships). Assuming a crew update is still planned, RPers already have the space to hold crew. They also have space to hold other players for when there are more viable boarding mechanics.
    11. kiddan

      [Forum] Thoughtful/Smart and Poor Research Rating

      I'd find it quite fitting to add two new ratings for posts on the SMD, with both being opposite ends of the same spectrum: A brain titled Thoughtful and a sheet of paper with an F stamped on it, titled Fail or Poor Research. Essentially, you could praise someones logic or warn others of...
    12. kiddan

      Power 2.0 please elaborate on...

      I can't remember if they said it was an option or not, but there was talk of solely relying on power from the next entity towards the mother ship/station. I'll have to watch the recap and see if it was included there so I can speak more confidently.
    13. kiddan

      Given, the barrel must not be displaced quickly. Something much easier to build on a planet, so...

      Given, the barrel must not be displaced quickly. Something much easier to build on a planet, so long as a player aims the turret. The outcome would have a higher muzzle velocity than launch rails provide!
    14. kiddan

      With the repel/hover block demoed on the stream, I feel as though a push weapon-powered warhead...

      With the repel/hover block demoed on the stream, I feel as though a push weapon-powered warhead railgun could be stabilized properly. >=]
    15. kiddan

      Welcome to the Starmade Dock! =D

      Welcome to the Starmade Dock! =D
    16. kiddan

      Devblog 13th September 2017 (Power Stream!)

      1:00PM, that's four minutes. =P
    17. kiddan

      Welcome to the Starmade Dock!

      Welcome to the Starmade Dock!
    18. kiddan

      Devblog 13th September 2017 (Power Stream!)

      Totally didn't read the title and think the stream was actually streamed earlier today, and that Thursday was also a miscommunication. = P Thanks for the heads-up!
    19. kiddan

      3 step landing gear deploymemt

      You need some AND or NOT gates relying on a flip-flop that defines if the gear is up/down. This way you can trigger half the logic one way, and the other half after.