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    1. kiddan

      darkshipyard 2017

      Wanted to drop by and say I'm loving the interior so far. Keep up the good work!
    2. kiddan

      Power update and the community content section

      Maybe authors could set how much of their build uses the new power system, affecting an Old Power Percent search option? If a mostly logic build has a couple old reactors on it, the author could put the content in a <10% Old Power category. There's room for abuse, of course. Otherwise, I doubt...
    3. kiddan

      Update Armor Skins

      Is it common to coat ships in advanced armour? I usually use a minimal amount to protect systems and maybe a hallway. If I did cover a ship in advanced armour, I'd definitely add standard detail on top to make it look nice.
    4. kiddan

      CPU and module suggestion for new power update

      You'd have to drag the built-in scanner or whatnot to a hotbar slot anyways. I don't see much use for keeping computer blocks for a built-in effect other than being destructible in combat. And even then, if your reactors are busted enough you can't use said systems in the first place.
    5. kiddan

      Starmade interest through the years

      Guess you'd better stop kicking a dead horse, then, because you look like just that if you actually believe the game is doomed to die while still logging in just to inform everyone else. And no, there isn't an uphill slope all the way home, so you don't need your parents to pick you up if they...
    6. kiddan

      Starmade interest through the years

      Building off what JumpSuit said, it would be a terrible idea to have a large number of players losing interest and/or giving poor reviews on an incomplete game. If Schine needs more players, I've been told they have the means to get them.
    7. kiddan

      Personal Weapons: Increase Muzzle Velocity

      I'm fine with the current pistol's bullet-hell-ish speed. We have a sniper rifle, and I'm assuming more weapons would be included in a future astronaut-oriented update, be it as boarding or crew support.
    8. kiddan

      Bug Rails Undocking

      There definitely is use in having NOT gates and Flip-Flops(?) ignore adjacent rails, as you can use them in compact logic where an activator would find an adjacent rail block when you don't want it to. =)
    9. kiddan

      Bug Rails Undocking

      Just today I was having a very similar issue. I had an activator making a rail turn clockwise, and a slaved NOT gate that made it turn counter-clockwise. It seems as though NOT gates will always undock a ship from its targeted rail, the same thing an activator does if it doesn't have a, adjacent...
    10. kiddan

      Password Locked Logic Storage?

      What you probably want is two storage modules that pull from each other. Typing in the correct password turns the hidden storage off and the visible one on, causing the items to appear until the code is erased from either a display block or pad of activators.
    11. kiddan

      Bug Thruster bloom bleed through

      If you place all the thrusters last, you shouldn't get a bloom at all as they will actually check to see if they are obstructed. Otherwise, quitting and joining again often checks as well.
    12. kiddan

      Nie-Felt Foundation Shipyard

      I don't know about the greebling, but the white trim looks quite nice. =)
    13. kiddan

      New Power System/Auxillary Question

      Quoting Lancake from the latest Dev blog, for further clarification:
    14. kiddan

      Devblog 2017 - 09 - 21

      So long as the new power blocks are priced right, selling the old ones and buying new ones (or the resources required to manufacture them) with that money should be just fine. We'll see, I guess. Edit: Of course, NPC shops don't always stock loads of most blocks, so there would be quite a bit...
    15. kiddan

      Devblog 2017 - 09 - 21

      Aye, thanks for the correction. Could I have mistaken chamber size with capacity? Surely there was some form of scaling, not that your coloured font would constructively inform me.
    16. kiddan

      Devblog 2017 - 09 - 21

      In the stream, hovering ships were shown to work without a pilot. You can, essentially, idle your ship on planets. =)
    17. kiddan

      Devblog 2017 - 09 - 21

      In the stream the repulsors only worked if they were facing a block on another entity. As for hover height, the hovering ship in the gif above is floating higher than the example in the stream, which had half as many repulsors. So maybe? The arms, legs, etc will gain power from the torso (if...
    18. kiddan

      Devblog 2017 - 09 - 21

      Plus, this would deter warhead greifing on more advanced stations. A more powerful stealth bomber carrying warheads would be required to withstand the station's scan power. =)
    19. kiddan

      Hello, I would like to ask if your latest skyscraper (Tour Victoir) can be placed as a station...

      Hello, I would like to ask if your latest skyscraper (Tour Victoir) can be placed as a station rather than a template, and if so; How? I'm not the most experienced with importing stations and the file size of the template is too large for me to place with my machine. Thanks for your time, -Kidd
    20. kiddan

      Devblog 2017 - 09 - 21

      I might be misunderstanding the question, but aren't shields and thrusters somewhat filler blocks right now? Currently, I don't see why a player would choose (for the most part) decorative blocks or air over shields or thrust.