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    1. kiddan

      Perma cloaking impossible now? (2.5% over the chamber limit?)

      This may be to balance stealth bombers, as you can now make much more powerful weapons at the expense of reload times as opposed to on-fire consumption.
    2. kiddan

      It's finally out!

      Welp, now that the system is somewhat final, I'll spend a good amount of time testing different ship shapes. I'm expecting cylinders to be most effective, but I don't see anything forcing players to fight ships with equal mass anyways?
    3. kiddan

      Updoot incoming? Updoot?!?!

      Updoot incoming? Updoot?!?!
    4. kiddan

      Prerelease v0.200.250

      Let's hope the lack of information and/or direction change is from holidays. Saber said last stream that there should be a new dev blog that will hopefully arrive before next week, so we'll see... =3
    5. kiddan

      Kupu's thread

      Either this or a gradient from gray to black, at an odd angle (that won't match wedges) like 30 degrees. =)
    6. kiddan

      If you could add/change/remove one thing in Starmade, what would it be?

      I would remove every feature that does not present outright downsides by doing so (stabilizers as they are) as well as add any useful feature that ties-in with multiple gameplay aspects while remaining intuitive. Lastly, I'd change un-intuitive or single-purpose ideas to be more intuitive as...
    7. kiddan

      Aha, checked this year's stream. Am I mistaken in believing streams are now 9:00PM PST every...

      Aha, checked this year's stream. Am I mistaken in believing streams are now 9:00PM PST every Saturday for four hours?
    8. kiddan

      Hey, I'm a bit lost as-to what days and at what time the official streams occur and was...

      Hey, I'm a bit lost as-to what days and at what time the official streams occur and was wondering if you could fill me in. Thanks! =)
    9. kiddan

      Tiny Blocks

      I would not be able to control myself with tiny blocks, honestly. I'm talking little bevels along every hallway and greeble 'wires' on every large surface. My ship would take long enough to load I wouldn't need a cloaker anymore!
    10. kiddan

      Something I learned about the new power system

      You use C to start a connection and V to set it. Start by pressing C on node A then V on node B. Afterwards, repeat for B to C and so on. You can get by with just two nodes if you want.
    11. kiddan

      Starmade memes

    12. kiddan

      Hover craft on stations

      There isn't any artificial traction when using repulsors. Maybe a mobility chamber chain for Repulse Traction would be worth adding in the future? Also, if they made docked repulsors affect the mothership you could make a sort of mag-lev device, which would snap a repulsing ship to a hull block...
    13. kiddan

      Reached lvl2? Saved! Intentional design sending you back to lvl1 on death? Saved! Exit button...

      Reached lvl2? Saved! Intentional design sending you back to lvl1 on death? Saved! Exit button developer understood would remove the game's RAM-reliant progression? Your choice to lose everything is remembered by you, and therefore your save data has been transferred to your human memory, until...
    14. kiddan

      Little did you know, all video games save your progress! One catch; Many of them don't ignore...

      Little did you know, all video games save your progress! One catch; Many of them don't ignore your mistakes. "Exit game," included.
    15. kiddan

      I clap as I see a human dance like a robot. But on the day I see a robot dance, flawlessly...

      I clap as I see a human dance like a robot. But on the day I see a robot dance, flawlessly imitating humanity, I know not what I'll do.
    16. kiddan

      Hover craft on stations

      For a repulsing ship to work, you must remember to dedicate some thrust to repulsors in the thruster calibration window. This will allow hovering on any block-based entity (just not the sides of one). For hovering in gravity, you may need a Mobility Chamber with Anti-Gravity 1 or 2.
    17. kiddan

      StarMade's Future Development?

      You may have seen these already, but there's the endgame document: StarMade Devblog - Endgame Document Pt. 3 Also, if I recall correctly, the Universe Update is to come right after both the Power and then Weapons Update. The Universe Update should add more depth to (or introduce) a couple of...
    18. kiddan

      Rail Cargo Update (load/Unload) / Turrets

      I believe fleet mechanics were mentioned as an argument in the past. Why add yet another rail block if you can be even more efficient with a large mining fleet that (hopefully *coughcough*) will dock to the mothership and transfer cargo by doing so?
    19. kiddan

      Anyone inhabiting the planet/zone would only be aware of the gravitational change (unless they...

      Anyone inhabiting the planet/zone would only be aware of the gravitational change (unless they looked at something outside the zone, where everything would appear a lot faster). So yes, visible time dilation would require one to look into or out of the dilation bubble.
    20. kiddan

      Though, I doubt any gravitational effects would be pleasant. Let alone having an entire...

      Though, I doubt any gravitational effects would be pleasant. Let alone having an entire (smaller) planet orbiting very fast at close proximity.