Why the minimum size of fighters should be smaller:
Everyone who tried building a fighter soon discovered that you need a certain amount of systems to make them useable. The result is that every fighter gets way bigger than a fighter should be to encorporate the necessary systems (weapons, shields, thrust, power, etc.). If you want to cover every system with hull you get an even bigger ship design. Wings and every sort of detail have to be very bulky if you want to get more systems into it. In the next few updates the carrier system will hit the game. So if you want to build a carrier it has to be massive to store a good amount of fighters. If the average size of fighters can be reduced it´s easier to store them which in addition also makes it easier to build carriers. This is the reason I thought about it for a bit and came up with an idea.
The Idea:
If you read the text above it´s pretty obvious why fighter are too big. The systems need room. So the solution is to make fighters use less systems and still be effective.
Just to prevent the incoming shitstorm:
I DON´T WANT TO BUFF SMALL SHIPS. READ CAREFULLY!
The idea is to integrate a system to give ships buffs with fixed (or limited) stats. Every ship can get this buff. So small and big ones can get it the exact same way. Because the stats are fixed (or maybe limited) the %-impact on small ships is a lot bigger than on big ones.
How to get this buffs:
First things to mention:
- I don´t want to give ships this buffs for free.
- I don´t want to give a universal buff to every system.
- If I throw any numbers or examples around it´s just for explaining purposes.
The buffs can be optained through an upgrade system on the entity. In my opinion it would be a good idea to access it through the core or pilot seat. The upgrade system will have a limited number of upgrade slots (maybe 3).
This slots can be filled with new upgrade items. These upgrade items can be crafted and cost as many ressources as the blocks they represent. So ships will not get cheaper in any way. It will just switch from produceing the blocks to producing the upgrade items. So if you have (for example) an item that says: "Increase the power regeneration by 20.000." It will cost as much as the blocks to get 20.000 power regeneration. The only difference is that you don´t have to place the power on the ship so it can get smaller in size.
What do the upgrades to:
This can and has to be a matter of discussion. I´m aware that the examples i chose don´t have any negative effects on a ship but it would also be possible that the upgrades increase the mass of the fighter to compensate for the blocks that don´t have to be placed.
In my opinion there are 2 possibilities:
1. Give fixed number buffs:
As it suggest just give the entity a fixed buff to boost stats without blocks being placed. It has the advantage that it´s pretty easy to understand and to implement. It would also make the biggest impact to reduce the size of fighters. The problem is that the fixed stats can´t be targeted by enemies and can´t be destroyed by them.
Example 1: "Increase the power regeneration by 20.000."
Example 2: "Every cannon system get the stats of additional 10 cannons. (Max. 4 systems)"
2. Give a buff to a fixed number of system blocks:
This is probably the better solution. It would still require the fighter to get system blocks to get the buff and enemys can target them.
Example 1: "Every placed power generator block produces 1000 additional power. (Max. 20 blocks)"
Example 2: "Every cannon module is worth 4 cannon modules. (Max. 10 modules)"
Remember I don´t want to make them stronger or cheaper. I just think that a reduced minimum size of a useful fighter would be beneficial for the game.
Thoughts anyone?
Everyone who tried building a fighter soon discovered that you need a certain amount of systems to make them useable. The result is that every fighter gets way bigger than a fighter should be to encorporate the necessary systems (weapons, shields, thrust, power, etc.). If you want to cover every system with hull you get an even bigger ship design. Wings and every sort of detail have to be very bulky if you want to get more systems into it. In the next few updates the carrier system will hit the game. So if you want to build a carrier it has to be massive to store a good amount of fighters. If the average size of fighters can be reduced it´s easier to store them which in addition also makes it easier to build carriers. This is the reason I thought about it for a bit and came up with an idea.
The Idea:
If you read the text above it´s pretty obvious why fighter are too big. The systems need room. So the solution is to make fighters use less systems and still be effective.
Just to prevent the incoming shitstorm:
I DON´T WANT TO BUFF SMALL SHIPS. READ CAREFULLY!
The idea is to integrate a system to give ships buffs with fixed (or limited) stats. Every ship can get this buff. So small and big ones can get it the exact same way. Because the stats are fixed (or maybe limited) the %-impact on small ships is a lot bigger than on big ones.
How to get this buffs:
First things to mention:
- I don´t want to give ships this buffs for free.
- I don´t want to give a universal buff to every system.
- If I throw any numbers or examples around it´s just for explaining purposes.
The buffs can be optained through an upgrade system on the entity. In my opinion it would be a good idea to access it through the core or pilot seat. The upgrade system will have a limited number of upgrade slots (maybe 3).
This slots can be filled with new upgrade items. These upgrade items can be crafted and cost as many ressources as the blocks they represent. So ships will not get cheaper in any way. It will just switch from produceing the blocks to producing the upgrade items. So if you have (for example) an item that says: "Increase the power regeneration by 20.000." It will cost as much as the blocks to get 20.000 power regeneration. The only difference is that you don´t have to place the power on the ship so it can get smaller in size.
What do the upgrades to:
This can and has to be a matter of discussion. I´m aware that the examples i chose don´t have any negative effects on a ship but it would also be possible that the upgrades increase the mass of the fighter to compensate for the blocks that don´t have to be placed.
In my opinion there are 2 possibilities:
1. Give fixed number buffs:
As it suggest just give the entity a fixed buff to boost stats without blocks being placed. It has the advantage that it´s pretty easy to understand and to implement. It would also make the biggest impact to reduce the size of fighters. The problem is that the fixed stats can´t be targeted by enemies and can´t be destroyed by them.
Example 1: "Increase the power regeneration by 20.000."
Example 2: "Every cannon system get the stats of additional 10 cannons. (Max. 4 systems)"
2. Give a buff to a fixed number of system blocks:
This is probably the better solution. It would still require the fighter to get system blocks to get the buff and enemys can target them.
Example 1: "Every placed power generator block produces 1000 additional power. (Max. 20 blocks)"
Example 2: "Every cannon module is worth 4 cannon modules. (Max. 10 modules)"
Remember I don´t want to make them stronger or cheaper. I just think that a reduced minimum size of a useful fighter would be beneficial for the game.
Thoughts anyone?