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    1. Lecic

      Stabilizer Connection Beam Tweaks

      The stabilizer beam exists as a failed attempt to fix a problem that only exists because of stabilizers, a failed attempt to fix a problem that doesn't really exist. So, stabilizers and thus the beams that go with them should just be removed. It's a waste of developer time to try and "fix" the...
    2. Lecic

      Stabilizers as a passive?

      I don't understand why everyone keeps trying to make all these work arounds to the objectively bad system that is stabilizers. They're just inert blocks that the game requires for no reason. Here's a game design tip- if a mechanic can be removed from your game and it only gives you positives...
    3. Lecic

      Voxels Versus Creative Freedom

      It's not a 10% increase. It's maybe 1 or 2%. Decoratives do not weigh a lot and on the grand scale of things there aren't that many of them. Like I said, does it matter hypothetically, in the math? Yes. Does it actually work out that way in combat? No, because fighting in this game is...
    4. Lecic

      Prerelease v0.200.250

      1) Player counts in battles between factions has remained relatively consistent over the years regardless of total player counts plummeting. 2) Balancing off 1v1s is a mistake because the game will (hopefully) have better AI and more players in the future and it is extremely shortsighted to...
    5. Lecic

      Voxels Versus Creative Freedom

      But the lowest surface area ships possible, cubes, are well known to be weak designs? Projections are actually very useful. You just have to place them in the right way. FCM style ships, for example, benefit greatly from their wide rear engines. Because of how incoming fire is likely to be...
    6. Lecic

      Prerelease v0.200.250

      You can always bring more ships. Balancing on a 1v1 is a beginner's mistake. Besides, is the shield regen really even an issue? Any ship with enough regen to permanently tank a much smaller ship's DPS probably either has massively underpowered weapons and can't compete with ships of its own...
    7. Lecic

      Prerelease v0.200.250

      You may think you're doing something to help with performance by putting a hardcap on ships, but you're actually making things worse. 1 50k mass ship causes a lot less lag than 5 10k mass ships. Non-linear systems in Starmade correlate directly with lag. Oh, also, bigger doesn't always win...
    8. Lecic

      Prerelease v0.200.250

      No one thought a power overhaul wasn't going to break their system designs. The problem comes from the fact that it breaks many HULL designs. A hull meaning the semi-decorative outer layer of a ship that all the systems and thicker armor are placed into to make it into a real ship. NO OTHER...
    9. Lecic

      Prerelease v0.200.250

      So what you're saying is that the power system works great, assuming you're flying a ship that's got a ridiculous amount of empty space in it and tiny weapons?
    10. Lecic

      What makes a good mechanic?

      Well, outside of extremely large pierce missiles, alpha is pretty much entirely useless for anti-armor purposes. Rapidfire is substantially better at it because it is easier to make a rapid cannon that destroys a single advanced armor block each shot, and have potentially hundreds of these...
    11. Lecic

      What makes a good mechanic?

      I didn't like the previous power system and it was better than the new one, so why would I not complain about the new one if it was what we started with? What you're implying is extremely transparent. No, I dislike the new system because it's a shitty system, not because I like the old one.
    12. Lecic

      What makes a good mechanic?

      It's not that we think the old system was good, rather that the new system is even worse than the old one.
    13. Lecic

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      I swear to God, do none of you actually play? Docked weapons don't phase through anything under them on the docking chain or on other chains. They hit them, the projectile disappears, and zero damage is done. Motherships can shoot through things above them on the docking chain however. It's...
    14. Lecic

      Prerelease v0.200.250

      One word- Islands.
    15. Lecic

      Brainstorm This: Crew Chambers (no crew)

      What about the new Reactor-Stabilizer line mechanic? The game clearly has a way of having a non-block entity that changes dimensions to match the blocks on ships that can be hit with projectiles. So make an invisible version of this to detect when projectiles or hitscan weapons are passing...
    16. Lecic

      Prerelease v0.200.250

      And I agree... I really like the chambers system. I think it's easier for a new player to learn than power lines, and I think it has more depth than the old effects system did. But stabilizers, while being a bad mechanic for attempting to force empty space but really just optimizing needles and...
    17. Lecic

      Prerelease v0.200.250

      Ah, the classic "blablah stuffing!!!! its evil because uh.... reasons!!!!" shit. Just because YOU couldn't figure out the depth behind things like the layering and compartmentalization of systems doesn't mean it wasn't there. And your comment on weapons? Very concerning for what you have...
    18. Lecic

      Brainstorm This: Crew Chambers (no crew)

      I think it makes more sense to have chambers have their strength based on the size of the chamber itself, but you need a certain number of crew to keep a chamber running at maximum power. Otherwise it starts to lose effectiveness, and maybe even starts suffering random outages. That way, before...
    19. Lecic

      Prerelease v0.200.250

      I keep asking you if you're even reading our posts because you keep cherry picking single lines and then asking questions that have already been answered in earlier posts, or even in THAT POST, and then asking those same questions AGAIN later in the thread after we answered it for you. NOW...
    20. Lecic

      @[134401:schema] you forgot to put the new news post on the forums

      @[134401:schema] you forgot to put the new news post on the forums