- Joined
- Oct 18, 2013
- Messages
- 453
- Reaction score
- 361
Stabilizer computer and stabilizer modules, mass-based percentages using the old system.
-no distance dependence
-no need for ugly, unreasonable dido-beams because separation is not encouraged
-same penalty system as current for <100% stabilization
-keeps stabilizers as a part of reactor HP
-ties power gen loosely to ship size as measured by mass
-it's just one mass-based system to keep balanced as building, surely that's not too hard
-a stabilizer computer would make a weak point in power gen, but we've protected computers before and it might not even use a computer (could be a future crew-interaction point for the reactor?)
-doesn't help ships with a lot of non-contributing blocks (probably best handled by balancing decorative block mass)
-loss of hull and system blocks in battle would decrease the mass stabilization percent is based off possibly negating the effects of some damage to the stabilizers allowing ships to fight longer (good/bad?)
Piggy-back idea;
With the penalties of insufficient stabilization as bad as they are, if the stabilizers on my ship are damaged I want the option to throttle my reactor's output to a lower level so that my remaining stabilizers are sufficient or at least offer a safer level of stabilization, Could be done to stages like; 75% - 50% - 25% and would require a reboot to reset to 100%. While switching reactors is a thing this is to buy a bit more time out of the reactor that has the chambers you need on it.
-no distance dependence
-no need for ugly, unreasonable dido-beams because separation is not encouraged
-same penalty system as current for <100% stabilization
-keeps stabilizers as a part of reactor HP
-ties power gen loosely to ship size as measured by mass
-it's just one mass-based system to keep balanced as building, surely that's not too hard
-a stabilizer computer would make a weak point in power gen, but we've protected computers before and it might not even use a computer (could be a future crew-interaction point for the reactor?)
-doesn't help ships with a lot of non-contributing blocks (probably best handled by balancing decorative block mass)
-loss of hull and system blocks in battle would decrease the mass stabilization percent is based off possibly negating the effects of some damage to the stabilizers allowing ships to fight longer (good/bad?)
Piggy-back idea;
With the penalties of insufficient stabilization as bad as they are, if the stabilizers on my ship are damaged I want the option to throttle my reactor's output to a lower level so that my remaining stabilizers are sufficient or at least offer a safer level of stabilization, Could be done to stages like; 75% - 50% - 25% and would require a reboot to reset to 100%. While switching reactors is a thing this is to buy a bit more time out of the reactor that has the chambers you need on it.