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    1. Calbiri

      Recognized Include Docked entities for copy/paste

      Actually, something I hope you like better is if we are able to implement a system to "buy-in" or "build-in" onto a ships docks, you'd go into your ship systems, select an empty dock, and then designate which blueprint you would like to purchase/build and have it place automatically onto that...
    2. Calbiri

      Recognized Swarm Missiles Fix

      There's several planned changes regarding the missile systems. Dealing with this clustering of swarm missile impact points is one of them.
    3. Calbiri

      Planned Please explain the mobile factories/factories on ships thing?

      These are already possible, we specifically held back on allowing them know so that we can implement other systems (capital ship system balancing) alongside them. Generally, you'll get a benefit, in exchange, you give up all or a portion of another functionality (this gives pro's/con's to each...
    4. Calbiri

      In-Ship-Teleporter

      This is something we have discussed internally before. There is an obvious intrigue in it, but as some have pointed out, we will have to be careful to not spoil other game mechanics.
    5. Calbiri

      Question about block ratio for weapons

      The slave systems are more exspensive to craft, why not allow them to function that way? Anyways, as mentioned, it is the intent to have them behave as I mentioned, if they are displaying wrong or performing wrong thats something that needs to be reported, as I can only set the config (and it is...
    6. Calbiri

      Question about block ratio for weapons

      I've edited my post to clarify
    7. Calbiri

      Question about block ratio for weapons

      1000ms is not 10 second reload, it is a 1 second reload. Weapon slaves contribute to a maximum of 100% to the primary, after that, they should continue to contribute *only* additional damage to the primary (their block count is included with the primary block count before the primary does the...
    8. Calbiri

      Comro's Combat Suggestarinos (not a manifesto)

      Generally speaking Comr4de, these are things I plan to get changed, within reason (there are some & maybe more, minor technical issues to work around, but nothing worth really noting.) Ship HP/Armor stats should help bring the non-shield survival of ships up (and make direction of attack...
    9. Calbiri

      Station Blocks For a Real Sense of Scale

      The arguement can be pushed in the other direction, if you consider our current blocks on a smaller scale, to get those micro blocks. Why bother making the 1m^3 blocks then, when they can just be made from micro blocks. This might allow for more detail on a ship, but it would also force the...
    10. Calbiri

      Station Blocks For a Real Sense of Scale

      "TLDR: blocks automatically grouping into larger blocks to save memory and subdividing when destroyed." - Pretty much how things work now The "lag" that this whole post is aimed at addressing is caused by high detail (lots of block faces) being simulated visually and physically in the game...
    11. Calbiri

      Dream Boat - Slug Boat, the Need for Attitude Thrusters

      This is a topic we have put some thought into, so ill just post this here for you. Thanks for the input! http://starmadedock.net/threads/thrust-mechanics-explained.2696/
    12. Calbiri

      Reorienting docking facing?

      As in, after the GUI patch.
    13. Calbiri

      Energy Sword

      So, I'll be honest here, i skimmed through what looked like a bunch of off topic star trek stuff :P But Starlight here brought the conversation back around with what I also hope we can implement, a sort of weapon customization system, if not visually, then at least stat wise (but really, we all...
    14. Calbiri

      Reorienting docking facing?

      Docking orientation can get really complex, particularly with the unlimited tiers of docking that are now allowed. This has been something Schema has done preliminary work on before, and will hopefully be addressed in the upcoming patch he mentioned including the docks and rails if more...
    15. Calbiri

      Make mesh useful

      I didn't realize there was an imbalance in the usage of the generic items. Thanks for bringing this up, I'll have a look at the recipe tree and see what needs to be done.
    16. Calbiri

      Ability to make asteroid bases

      This is something that Schema has confirmed in the past, I haven't asked him what it entails (what challenges exist in coding it) but at least he has stated that it is something he wants and feels is possible. Making them at least buildable on (without converting them to stations) should be...
    17. Calbiri

      Thrust should be stronger in the forward direction

      I understand my concept isn't the favorite of everyone, and does have its flaws, but at the same time the goal was to create a system with which you could design the performance *and looks* of your ship without being forced to fit a specific template (not all space ships have rockets on the...
    18. Calbiri

      Broken Economy *HUGE PROBLEM*

      I am aware of the issues with how shops and credits are currently set up in the default mode. I do appreciate threads discussing it, its just that there's only so much I can personally do with the configs. This is an issue that I will have to ask Schema's help with resolving in the code...
    19. Calbiri

      looking for some help on an external power setup. Updated Tests

      There's a 4/5 effeciency rate on power supply, as the beam itself is consuming some of the energy (regardless of what combo you use.) I didnt see if you had mentioned it, but you must also have power capacity on those reactors (and their carrier) to get the full potential regen (otherwise...
    20. Calbiri

      Thrust doesnt make sense...

      He already did, I'd bet it's one of the two issues I mentioned, although, people surprise me often enough :P