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    1. Calbiri

      In Developement Balance the the Loot for better economy (with poll)

      Improving the in game economy has been a slow but long term project we have been working on for some time, and continue to work on in addition to the other content of patches.
    2. Calbiri

      Rejected Rename missiles

      I appreciate the realism objection to the name versus the in game mechanics, but short of not having a limited "supply" these weapons serve the functionality as expected for missiles, and as many of the names are chosen to be descriptive in behavior yet vague in actual explanation (so that you...
    3. Calbiri

      Implemented Need to be able to rotate docks

      Turrets will not ever allow more turrets, with the exception of the possible 2 stage articulation split (one stage rotates, the other pivots.) Otherwise, improved docking controls will be in the next major patch along with the rails and the total rework of docking functionality.
    4. Calbiri

      Recognized My Idea's for a good looking starmade

      A good number of these are concepts that we have confirmed in some form.
    5. Calbiri

      Recognized Video Camera and frames.

      Interesting, but the camera might be a prime candidate for mod territory. The "frame" concept would run into networking issues (transmitting pictures over the server) so I dont really see it happening in anything besides a possible single player mod.
    6. Calbiri

      Brainstorm This Perfect turning system - no half-assed solution

      That's really up to a persons perspective, one can easily consider what has been said here and in other posts and make conjectures on what functionalities may be added or worked upon in regards to the plans for thrust. If you think that all is settled, thats fine, but I always find someone new...
    7. Calbiri

      Recognized Relating to armor when shielded.

      We actually went and planned an entire defensive system around the Armor blocks a ship has, to provide a layer of damage mitigation that behaves seperately from the shields, while giving its own unique feel and function. This is the Armor System that I have vaguely mentioned before. Sorry if...
    8. Calbiri

      Council of Intergalactic Representatives

      Points taken, can we stop derailing over misunderstanding and arguements, those can be handled outside of this thread. Thanks!
    9. Calbiri

      Planned Starmade as an Astronaut

      Hmm, pointing again at Cubeworld as the other extreme, you might have a variety of weapon models on which you could place some blocks to customize it. Several sections of these, combined to form a single weapon, along with allowing up to 1 or two layers of blocks to be attached onto the base...
    10. Calbiri

      Dev Blog : February 26th 2015

      Well, on the bright side, schema has added a nice new tool that lets you select a specific stat in the block editor and see what each block id is set to in that stat. That should help you greatly.
    11. Calbiri

      Brainstorm This Taxi service (extension of another idea)

      sounds like a gate... Also, this *is* sort of a spaceship game :P But ya, I am still pushing for a sort of teleportation system (more of a local usage thing though, ship to ship, ship to planet sort of stuff)
    12. Calbiri

      Planned New Decoration Block idea: colored linear particle emitters

      Particle effect decoration block are confirmed.
    13. Calbiri

      Planned Starmade as an Astronaut

      Speaking generally in response to the OP, this is all things Schema and I have discussed and have plans for. The real questions is... do you want modular (pre-modeled peices) parts for your weapons, or a voxel system (look at planet explorers and ... cubeworld for examples of how these may...
    14. Calbiri

      Recognized Weapons can have one extra link

      With the split % of maximum bonus, its possible for this to work, ASSUMING there are not specific combinations that cause or allow exploits. In addition to that, this increase in complexity is a HUGE addition to the code needed for the weapons. I'll look into the balance side and discuss the...
    15. Calbiri

      Recognized Increase Dumbfire Missile Speed

      I'd REALLY like to get the new thrust system implemented before we start rebalancing weapon speeds too drastically.
    16. Calbiri

      Brainstorm This Perfect turning system - no half-assed solution

      I'm all for realistic acceleration and turning, I've mentioned this thread, and others proposing improved mathmatical solutions to Schema. As for how thrusters and their direction face, you should have a read of my post detailing the current plan in that regards. Keep in mind that this does...
    17. Calbiri

      Dev Blog : February 26th 2015

      Pax? I like Pax, can Schine Pax too?? Pretty please! (It's not actually cheap to fly a team to pax and rent a booth and rooms, so dont mistake this as me hinting at us going, just saying it would be cool!) There will be new block stats for various blocks in this next patch, I'd advise...
    18. Calbiri

      Council of Intergalactic Representatives

      If I may give some advise to those discussing this and considering how it should work and may impact the forum. Do not think of the council as a ruling body, they wont be. They will be councilors to you and to Schine. They will serve as a conduit of YOUR ideas and concerns and Schines...
    19. Calbiri

      Planned Manual Transmission for a better control

      A throttle with % settings of maximum speed is planned.
    20. Calbiri

      Recognized Make ship's weapons not go through the ship

      I don't view the tactical options as a problem, attacking someone with a barrage of swarmers IS an option. Who's to say they cant be housed and launched from the center of ships? Again, this comes back to if you consider the ship blocks to be solid or framework with a shell. The only real...