Search results

    1. Calbiri

      Planned Server Admin Wishlist: Block Config options

      This comes down to Schema's code implementations, I understand the frustrations in the blockbehavior config and the lack of notes as to what value does what, but how the values are used is in the code, your only seeing a config that ties into that, so the 1 to -1 scales (which are a multiplier...
    2. Calbiri

      Read by Schine [Make Decorative Block Usable] Scaffolding = Ladder

      Don't know if this will be applied to scaffolding (I'd like it to be) be climbing ladders and crawling through passages (really the same thing depending on perspective) have been confirmed long ago, so I'll just set this concept as confirmed.
    3. Calbiri

      Planned Lag Fix: Ship Collision Damage

      Good suggestion, you'll be happy to hear its already something that has been discussed and confirmed. The collision system has updates planned for it that will destroy colliding objects far more quickly than the 1 block per bump rate that we have now. However, instead of just burning out a...
    4. Calbiri

      Recognized Server config option to keep some sectors loaded all the time

      This is a VERY touchy mechanic to flesh out, if you're not sure about the reasons, simply look up world anchors in MC. A few of these things are no problem, but if even 1 is active in a sector and something... laggy happy, the server is trapped in that lag until an admin can find and clear up...
    5. Calbiri

      Recognized Diminishing returns design

      Missiles already have updates to their flight behavior planned, i mentioned that in one of these posts with you :p as for other weapon behavior, I do consider other options, for example, like i mentioned, power usage can easily be capped further to discourage further weapon size increases, the...
    6. Calbiri

      Brainstorm This Taxi service (extension of another idea)

      I'd love to hear more opinions and ideas on this. AI or Player based services, missions systems, rewards you might earn, contracts, etc.
    7. Calbiri

      Implemented Armor/Hull is Worse than Useless

      Armor blocks in the next patch will have increased health and armor rating, although not the 1000hp/90% armor that you mentioned, thats simply not possible given the games basic foundations (a block can hold data for up to 256 hp.) Additionally, ships will soon (not this patch though) be...
    8. Calbiri

      Recognized Contiguous Edit mode.

      I'm all for this, I'll link to Schema and see what he has to say.
    9. Calbiri

      Recognized Diminishing returns design

      Comr4de, this is why, as I said, it is something we are continuing to try to keep balanced. The missile defense system is newer than the last accuracy modification the AI had.
    10. Calbiri

      Recognized Make ship's weapons not go through the ship

      I'd like to point out that despite game mechanics, the ships i have built always have had an exposed weapon block, so no hints were dropped here. Also don't forget that many ships primary weapons are on the turrets, as these have an easier time targeting enemy ships. Further, planned changes...
    11. Calbiri

      Recognized Diminishing returns design

      Shield range based on generators runs into processing issues, (distance from each shield block or emitor calculated each time the ships is modified by damage or repairs.) Although local defenses matter, one must also consider the context of those defenses. A single scout with armor still has...
    12. Calbiri

      Recognized Armor and HE blasts

      Some Armor buffs incoming, along with an entire Armor system (shipwide system) planned alongside the ship HP system (to rid us of the coring tactic.) I'm hoping Schema will have time to implement these shipwide changes alongside the rail system, but that is not seeming likely. The individual...
    13. Calbiri

      Recognized Make ship's weapons not go through the ship

      I can see where the OP is coming from with this, and it has logic behind it. But, many decisions we have made in the creation of this game have been preferential to creativity over hard physics. although it would force a single block to be exposed to fire a weapon, it would not however prevent...
    14. Calbiri

      Recognized Host ship named cargo accessible from docked ships

      Direction of access and access based on permission blocks would play a vital role in this. Regardless, we are planning expansions of the storage and storage interaction systems.
    15. Calbiri

      Recognized Cargo Modules for Storage Blocks

      Currently Schema wants to keep player inventory stack sizes unlimited. We have discussed less slots, limited (and expandable) stack sizes, linkable (with the ship and docked entities) storage systems (in fact, check the last release notes for info on ships accessing their storage blocks). I...
    16. Calbiri

      Recognized Diminishing returns design

      I'm not setting it to rejected (as i veiw that as a permanent no) but we are not likely to add a diminishing return to weapons. Instead, we are implementing changes that bring armor and ship survival up to par with weapons. The issue is that weapons scale up linearly, but as pointed out by...
    17. Calbiri

      Recognized Pirate 'Scaling'

      Pirate scaling is something we do have plans for, beyond just "larger waves in the outer regions" We have even discussed things like (internal math only) "evaluation grading math" to grade ships in how difficult they might be to combat. This plus a variety of other factors can create a far more...
    18. Calbiri

      Recognized Add Effect slots to utility wepons

      I won't promise that you will specifically get the tertiary effects, but given the popularity of our weapon customization, it would be silly for us to not consider implementing a similar modular customization system for weapons themselves.
    19. Calbiri

      Planned Folder for Pirate, Trading Guild, etc Ships.

      Based on some recent updates (You'll see them in the next patch, improvements to starting gear) this planned feature is coming closer to implementation.