Turns out, beams don't suck that much for removing hull indeed - thx
Loadout , I gave them a chance and it seems a multioutput array of many small low damage beams obliterates system blocks.
That is on an experimental unfinished new smaller drone design though. Being considerably smaller than the (
Loadout ) Kuwaga or the Soul drone, it will likely not be able to use two weapon systems at once, so I will split it into several drone versions and have mixed-variant racks. The idea is to not have any missiles at all (new approach) in order to be able to overwhelm a cannon-turreted ship. Of course that will tone down the hull damage, but I plan to fix that with pure drone quantity.
New guidelines for my drones: front armor = the faction block, all hull is basic hull only. Small amounts of shields (to simulate some armor), but nothing major (like 2k shields or such). Rather a small size to dispense more of them. Possibly a "torpedo" look.
The plan is to make use of the newly discovered n-depth racks (n>1) to dispense a large amount of drones (64 is a nice number). The carrier vessel would be pretty dedicated and optimized for jumping close, releasing drones and possibly jumping away right after.
Now I want to see your guys newest drone designs and multilevel racks :D Ill be contributing to that later on, nothing show-ready there yet.