Hey guys. I just found out about this thread. Sence I am crazy weapons-logic starmade scientist myself, I couldnt help myself but to waste this whole night of sleep reading this whole thread.... and IT'S F****** AWESOME!!! :D
I would also like to share with you some of my starmade inventions. Some may have been tryed before, but some are deffinetly new and unique. You are free to expand and improve on them or try to fix unusable ones, but please credit me for original idea:
-system to transfer shield from main ship to turrets
- tested and NOT aplyable because main ship can't hit it's turrets
with it's own weapons and
turret draining shield itself from main ship is to weak to be worth it
-pulse emiter on automatic crane(pulse turret)
- tested and turret AI was too unreliable to be worth implementing on a ship
Basicaly turret has 1 AMC block and 50m long stick, on top of that stick is another turret with any very low range weapon.
Bigger turret AI is suposed to point the "crane" aka. bigger turret to the enemy, so smaller low range weapon turret is right up his face. It effectively increases pulse range by how much the crane is long, you can make it 200 blocks long if you want. You could also delete crane blocks after placing smaller turret, to get a ball of death which floats around your ship :D.
-in flight disable-able & protect-able turret(plex door hidden turret)
- tested, is fully working and aplyable, turret has to be placed first, then plex doors, it is advised to make turret 1 dimension smaller from each side than it's plex door box.
I use this on my WIP ship for disable-able Swarm missile turrets and for huge numbers of small dumb missille turrets which you dont always want to be eating all your main ship's power regen.
-automatic pulse emiter with target detection system(THIS IS SUPOSED TO BE ANTI-DRONE SYSTEM)
- tested, is fully working and aplyable, MAKE SURE to select trigger(area)controler before placing all of it's trigger(area),
it is advised to make this in flight disable-able system
You make maxed range, powerfull enough that it destroys all blocks pulse, have it's output block stick out of yur ship somewhere. Then you spherically place trigger areas around that output block. You only place every 3th or 4th block of the sphere in each direction in order to reduce mass of the system. Then you link those trigger areas to that pulse emiter. I made that system have 6 weapon blocks and 7 logic blocks, logic doesnt have to be near the output block.
Then you cover your WHOLE ship with such systems. I even made my ship have "arm-like" parts sticking out to put outputs on the ends of them to increase covered area of the system. Pulses can have very long cooldown because each one will only activate individualy when enemy is in IT's range. Ship can be made to be able to fly through drone swarms quickly. You would only turn this on when you are sure no allies would be hurt ofcourse. Only problem is who the f*** would place all those trigger areas correctly.