Mered4
Space Triangle Builder
Let's build a Borg cube!And thank every thing holy for that.
*angry stares*
Let's build a Borg cube!And thank every thing holy for that.
Yeah, but how many people do you know have built that thing correctly?A real Borg cube, being a porous hive of the rotters and riddled with corridors and equipment, not fit the definition of a brick in my mind. Especially not if the time is taken to do the fine and prolific detailing inside and out.
Eh, I rather like the idea that space-fighters are much bigger than atmosphere-fighters.I'll just leave this here:
Sure they may be bigger, but I doubt single pilot fighter craft will be 50-100 meters long.Eh, I rather like the idea that space-fighters are much bigger than atmosphere-fighters.
...to fit all that space equipment... or something.
That's all I got.
Single-pilot subs are the size of sardine cans.That's the size of some oceanic going vessels.
I would go almost as far as to say that is quite literal. 1m per block seems a bit much in terms of scale. It should honestly be closer to 1ft or 1/3 of 1m instead. I can't honestly remember the last time I cut a piece of glass that was 1m cubed or even heard of such a massive piece. Metal plates sure, but generally speaking they all come more commonly in a much smaller size. If one were to view it as 1/3 of a meter per block the scale would fit much more appropriately excluding the players themselves who are apparently garden variety space-gnomes.Single-pilot subs are the size of sardine cans.
Totally agreed except on the drone part. Drones are not meant to be part of a 6 man team. It's more like a 40++ man team. The whole idea of drones is to basically swarm the ship, confuse the turrets which can't possibly turn fast enough, and then destroy it with usually high damage alpha weapons. Unless we're talking specialty drones at which point the only job they have is something special like skoomdrones stop effect, which does prevent turrets from accurately targeting just about anything. If it can't turn, it can't aim, which sort of makes just about everything useless.Don't worry. Gigantism is dieing very slowly, yet it will still die. I'll give it around 5 months. We can't see the effects today because the most powerful players spawned every single titan available with credits moments before the bp update release.
And I can't buy the idea of drone swarms working against a titan. If they did someday, I can only assume either this capital ship was poorly built or the lag prevented it to fire the turrets and weapons. Truth is, no matter how well organized and skilled your 6-man-team of bombers might be, they will never be able to take down a capital ship as of now, at least on EE, where the usage of Radar Jammers is not viable.
Gigantism needs to, and will end soon, hopefully. Because I'm sick of seeing people throwing their 1 mil mass titans against other players and therefore, making their clients to crash - they can't do anything to fight back, not even to flee - because they haven't got an alienware or intel i7 4k super expensive processor....
I'm actually working on something that I'm going to post in the suggestion thread that might help mitigate the effect of big ships while not making them pointless. It's five or six different things going into it so it's going to take me a day or two to get it all typed up and edited before I post it. There will be a wall of text.I hope that this RP phase of development introduces some new diversity to ship sizes and roles and makes larger ships more complex/challenging to use to maybe lessen their current prevalence and dominance. Extremely large ships should only be seen on rare occasion and should require actual effort to wield for as much power they bring to the battlefield.
Because this is still a relevant topic, albeit one which people are less likely to discuss with shiny new toys floating about.I thought this was a space game? why is the necro magic so strong?