Search results

    1. Loadout

      Liquid Systems Nano Yard (LSNY)

      It's our Birthday we'll try if we want too, try if we want tooooo. That's right folks today was LSD's official first birthday! Being a year old feels a bit odd but hey we'll try anything once, twice, or 365 times if we have too. :) Celebrations aside I have some pics to share with you all...
    2. Loadout

      The ultimate drone R&D thread

      AMS mines wouldn't work, they need an AI in order to target the missiles, mines are generally more passive weapons systems. As soon as an AI gets added the enemy will target them and obliterate them from thousands of meters away. Sad, cause having passive ams would be too cool for school Starmade.
    3. Loadout

      The ultimate drone R&D thread

      The swarm missile pods would be cool but... they'd definitely end up killing each other... a lot. <_< although not such a terrible idea if it was one really big pod that jumped on top of a pirate base. That could be FUN. :D
    4. Loadout

      The ultimate drone R&D thread

      If it works the way I think it will, then it's a great plan to drop the rack. Otherwise all those mini-collisions will tilt the main ship and force it off course. In my experience, forget about the power drain, a stronger Ion would be more useful. Stop effect would also make anyone's day an...
    5. Loadout

      Liquid Systems Nano Yard (LSNY)

      Another status update: taking a short hiatus from starmade for a bit. have to grind a bit on another game i play. a list of things as they currently stand. Canyon drone racks in place, doors are designed and awaiting assembly interior spaces are almost done. the major corner spaces are being...
    6. Loadout

      Liquid Systems Nano Yard (LSNY)

      Status update: The hangars on the Prometheus are settled in place, their logic circuits are working perfectly and they are both stocked with a scrap flea. Some reasoning behind said hangars. I figured while the player is waiting for each plate on a plab et to be eaten they should jave other...
    7. Loadout

      Liquid Systems Nano Yard (LSNY)

      Update on the Prometheus: hangars are set to be added. just need exact coordinates. there's some internal debating whether or not to include just a walkway or a tram system to carry players to/from each spot they can actively do stuff at. on the one hand it'd make travel to the hangars much...
    8. Loadout

      Liquid Systems Nano Yard (LSNY)

      The Prometheus Hangar is done! sort of... I want to add a console in there for some "tool storage" but other than that minor detail it's ready to roll! Some impressive outer doors... and they open in both a logical and rp friendly manner... red light = occupied Green light = ready for...
    9. Loadout

      Liquid Systems Nano Yard (LSNY)

      Some photos for all today, first on the list is the canyon's bio-deck shot. Meant to post this a few days ago but lost track of time. Up next is a brief tour of the guts on the Prometheus, note minimal detailing as it's a floor plan atm and not much more. The core room showing access to the...
    10. Loadout

      Liquid Systems Nano Yard (LSNY)

      goal for the day: work on Prometheus innards. progress so far; worked a bit on the drone catapult. results were unexpectedly bad, the drones did not react at all to enemies. This leads me to a few conclusions, either something regarding multi-axisturrets has changed or certain placements of...
    11. Loadout

      Liquid Systems Nano Yard (LSNY)

      Did some work on the Canyon carrier today, not as much as I would have liked but... I did manage to setup the areas for the new racks and after some alterations to said racks everything is now poised to be locked in place. Having said that, most of the time I spent went into rebuilding the...
    12. Loadout

      Liquid Systems Nano Yard (LSNY)

      So many concurrent projects going on around here... for now though I feel the easiest to progress with is altering the Cricket. This "update" will actually be a new ship entirely, although it will be heavily based off the older Cricket, the new Palmetto will be a larger cousin with improved...
    13. Loadout

      Liquid Systems Nano Yard (LSNY)

      was organizing the cricket and its modules earlier today and I had an idea. most of the modules could be combined onto the ship itself. this would mean a larger profile though... it's kinda hard already for most ships to land, but some landing gear solutions should help balance it out. I would...
    14. Loadout

      The ultimate drone R&D thread

      warp gates on a ship... we can sort of pull that off right now when i think about it. actually, shipyards too... mind you what I'm thinking isn't an actual ship but an overly built asteroid that gets towed along. not exactly fast but my earliest tests have shown some promise on the shipyard...
    15. Loadout

      Ideas for Renewable Resources

      That'd be pretty cool, having an old ice planet spawn in some mars or some alien plates. I think it'd be better as a randomly occurring woopsy! event though. Otherwise it might get a little too complicated for new folk to understand. In any event, updating the main post with more info on this...
    16. Loadout

      Ideas for Renewable Resources

      adding this one to the list! :) Actually, neither of those are my ideas. On the belts note I would imagine it's either at the very edge of a system or somewhere offscreen, so finding the actual spawn would be nearly impossible. Although a station to slowly catch them would be cool regardless...
    17. Loadout

      The ultimate drone R&D thread

      It fires when it un-docks, otherwise it remains charged.
    18. Loadout

      Liquid Systems Nano Yard (LSNY)

      Switching gears for a bit and I've begun work on a new salvage rig. It is fully automated, and includes an espresso bar for those late night benders. The main rig itself, the ship above it is still being designed. Have a floor plan already but I'm thinking of going with something different...
    19. Loadout

      SPACE WHALES CONFIRMED!

      I really hope it was a joke, to be honest I'm looking at youtube videos of people doing far more spectacular work by themselves in 3 hours. Let alone a team of people nearly 6 months. I also hope if it's not a joke there is some damn good story reasoning behind it, cause a quick, "just because...
    20. Loadout

      SPACE WHALES CONFIRMED!

      Well we've got space whales.... so when do we get Ore Boars and Crystal trees? Honestly the only reason I can think of to include fauna at all in a sandbox is to add a logistical boon that either aids crafting, or survival. Fauna as exploration seems kind of moot as once you've seen it all...