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    1. Loadout

      Ideas for Renewable Resources

      There are a billion and one ways to implement renewable resources so take your pick! So after reading perhaps hundreds of ideas on this subject I thought I would make a single thread to start combining all these ideas into one easier to read place. As mentioned 'a new one comes every week'...
    2. Loadout

      The ultimate drone R&D thread

      From Changelog 0.19361: T173 Completely mined asteroids not properly saved / respawn of half mined asteroids Apparently asteroid respawn was a bug? Which seems rather stupid, respawning only makes logical sense given the massive requirements of ships in general... After doing some digging on...
    3. Loadout

      The ultimate drone R&D thread

      Fireshock the first part... how long is your reset time? once you clear a sector of asteroids and it unloads, it will respawn more of its ilk (instantly). you can literally fly around a belt until the end of time with the default reset timer. which means these asteroids are not at all rare in...
    4. Loadout

      The ultimate drone R&D thread

      the collision will, unless the mother-ship is easily 20,000 x the mass of the total drones, throw it severely off balance. Even then it'll probably still get chucked around, generally it's best to avoid collision launchers as the mechanics behind collisions are unpredictable at best. Usually...
    5. Loadout

      The ultimate drone R&D thread

      So I downloaded some of those EDUs off the community content and will be testing them out soon enough, in the meantime though I've setup the basics of... The Drone catapult(Beta phase) This little nuisance will, (hopefully) with an EDU, fire off a weapons platform(Dumb-Bell) which lets...
    6. Loadout

      Liquid Systems Nano Yard (LSNY)

      Airlocks are almost done now. They need some alternate colors and a few detail blocks here or there but otherwise work perfectly! Yup, it rotates! Oh and the doors behind it are always closed when turning, and open when stationary. That way no air escapes, just like a real airlock. :)
    7. Loadout

      The ultimate drone R&D thread

      if you can make a detector that sends out an on signal whenever an enemy is detected by all means please do so! a great many failures have gone into this exact subject with only minimal success. rather than using it for just bombing though most of us have been trying to use detectors to find...
    8. Loadout

      The ultimate drone R&D thread

      I was working on these last night and had an idea for another drone launcher... Basically make an airlock into a launcher. It'll open the doors to launch and then automatically close them afterwards. It's not an entirely new design, but the idea of keeping the doors closed without user input...
    9. Loadout

      Liquid Systems Nano Yard (LSNY)

      Warning: Wordy Blog Incoming Work is moving along slowly on my latest carrier builds. On the one side the larger carrier is all but halted in it's progress, at least until I come up with a great idea for the drone racks. Right now as it stands the racks are incredibly slow to launch, each of...
    10. Loadout

      Weapon Calculator Program

      There are some problems I'm having getting it up to date these days, so no it's not completed. The main issue seems to be a wacky algorithm involving largely random damage outputs. I am trying to make this as accurate as possible but w/e is going on, namely with missiles, makes it difficult to...
    11. Loadout

      The ultimate drone R&D thread

      This morning I bring to you all a nice basic proof of concept in regards to my earlier post... Here we have a simple outer shell, and an inner self contained launcher. Flip a switch and it's done. No mess no fuss. But you can see here we have options available. Either launcher, both self...
    12. Loadout

      The ultimate drone R&D thread

      hmm.. was thinking of taking the all in one a step further. making the rack all in one and then having a shell that's separate from the ship. it'd be like a tea box... each box holds any number/kind of bags, each bag holds any kind of tea. So your ship can pick a box that fits whatever style...
    13. Loadout

      Liquid Systems Nano Yard (LSNY)

      Some late night restlessness comes in handy sometimes... What is this you ask? It's a working 3 story elevator with safety doors, and call buttons! oh yeaaah!:cool:
    14. Loadout

      The ultimate drone R&D thread

      New Launcher for you all today, has some bugs in it but it otherwise works quite nicely. My goal with this series of launchers is to get all the wiring inside the rack itself, everything mechanical and logical in one tidy package that can be docked and logic'd in one quick package. This is...
    15. Loadout

      Liquid Systems Nano Yard (LSNY)

      So I think it's time to start showing some photos of the outside of my newest carrier. Mind you it's still in wireframe for the most part but that'll change quickly once I've worked out the launch mechanism for certain. That one part alone will account for about 50% of my surface space. Hence...
    16. Loadout

      Liquid Systems Nano Yard (LSNY)

      So I'm trolling the internet for inspiration photos today and came across the Kiev class Cruiser/Carrier. Thinking this a novel idea I laid out a miniature of my own version based on this Cold war era ship. The goal of this intermediate vessel: To produce a combat capable ship that is neither...
    17. Loadout

      Liquid Systems Nano Yard (LSNY)

      Naturally, I'd only upload this on your request and probably only in a message to you as the original author. I found that with so many high powered weapons it was pretty obvious you only intended it as a player operated vessel. Although there's really no AI vessel out right now I can think of...
    18. Loadout

      Liquid Systems Nano Yard (LSNY)

      So I reworked the SCF Procyon to update it to rails and give it some more time to fire it's weaponry. In the end I managed to add the rails with minimal interference to the outside of the ship, and after reorganizing some of the internal weaponry managed to get it to be mostly power stable...
    19. Loadout

      Liquid Systems Nano Yard (LSNY)

      I've been using your Procyon ship as a benchmark since revision 1? A Long time now X). While it usually kills more then a few(originally it was quite good at killing drones), this time it only destroyed 5 drones and the damage to others was minimal (a few blocks at most) my Ironclads are...
    20. Loadout

      Liquid Systems Nano Yard (LSNY)

      Did some testing with the Kabuto Rhinos earlier. Here's some pics of the results against Thalanor 's SCF Procyon rev6.