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    1. Dvaren

      Time for a real demo?

      As good hearted as you may be, Gasboy, I believe you severely underestimate the scope of modern day entitlement....many of the replies in this thread highlight this flawed and immoral mindset quite admirably.
    2. Dvaren

      Announcement of power rebalancing timing....

      You seem to have misunderstood my original post. I was not implying that these changes should not be implemented or that they should be, or not be, implemented at any specific time. My intent was to question the timing of the announcement when taking into consideration the effect it will have...
    3. Dvaren

      Announcement of power rebalancing timing....

      Although I appreciate Schine's willingness to work with our community, and consider our input, I have to ask, was it a good idea to announce these sweeping changes so early in development? If the desirability of Starmade can be roughly reduced to simply (a) building/design of ships and...
    4. Dvaren

      An issue with Jump Inhibitors, possibly....

      Each jump inhibitor combo, as in one computer and one slave module, is independently activated manually. There is no limit per entity in this state, only a limit per logic pulse if activated in that manner. Even one jump inhibitor with a single module is more than enough t0 counter a single...
    5. Dvaren

      An issue with Jump Inhibitors, possibly....

      I have a small test platform that has a single pickup rail clock outputting to a single jumpdrive with a single module. On this same test platform I have 5 separate jump inhibitors, each with it's own module, each controlled by it's own button. The problem I have encountered is this: As long...
    6. Dvaren

      Another rail issue....sigh....

      Ya, I was just surprised the issue hadn't resulting in any outcry on the forums (I looked there first before posting). It seems there's a limited pool of people who've noticed it!
    7. Dvaren

      Another rail issue....sigh....

      Amen to that, heh...I've got two different builds sitting now because of this. Thank god the docked entities that I created for them, which sport a rather complicated set of logic to boot, were finished before I updated. Could we just revert back to the last edition do you think?
    8. Dvaren

      Another rail issue....sigh....

      I'll give that a shot in a moment and comment back! Yup, that was it!! You'd think a problem of this caliber would have have been heralded a bit more on the forums, lol, but I found no mention of it when searching prior to posting.
    9. Dvaren

      Another rail issue....sigh....

      Everytime I attempt to dock a simple entity (core and rail docker) to a single line (let's say about 5 for example) of pickup rails or basic rails, the entity does not move. The reason it does not move is that it's rail docker will automatically change orientation to the opposite of the rail it...
    10. Dvaren

      Power drain beam issues....

      I'll check that out...the small ship does have a bit of generation but perhaps it is insufficient. Thanks!
    11. Dvaren

      Power drain beam issues....

      Aye, Im familiar with the tick rating, what is happening is that even the super simple setup Im using is using more power that it is draining. That should not be possible unless the target ship is out of power (it is nowhere near out of power, heh)
    12. Dvaren

      Power drain beam issues....

      I've a small test ship using a twin power drain beam setup which is test firing on a large power generating ship I threw together for that purpose. Everything seems to work perfectly, both beams fire one after another, power is taken from the target, but I run out of power and cant fire! This...
    13. Dvaren

      A rather obvious idea that may reduce the amount of issues..

      Why is it that there is no comprehensive explanation of the plethora of graphical settings related to Starmade? I can find detailed explanations of every function of every ingame block and system. yet nearly nothing on the settings that seem to be the cure to at least 50% of all issues reported...
    14. Dvaren

      What do you listen to while playing StarMade?

      What do you listen to while playing StarMade? My wife...bitching that I'm playing Starmade.
    15. Dvaren

      When do we 'lock-in' ?

      I have a Great Dane. He's sleeping on my couch right this moment. He's definitely not a dog.
    16. Dvaren

      How do YOU use warheads?

      They still suck as astronaut traps as they do not apply much damage to the astronaut as they would to a block...although that may be a bug.
    17. Dvaren

      An odd issue with pickup rails/points and multiple entities....

      I apologize for the late response. You and Demon are both correct. I found the issue to be faction permissions easily cured by an adjacent public permission block. I assume then, that the bug revolves around pickup points attaching non factioned, or foreign factioned, entities to natively...
    18. Dvaren

      You just got to love the chunk system used on vehicles.

      Does not the newly implemented system completely bypass the softcap? An issue only relevant when pertaining to those who refuse to dock their generators outside the ship. Enforcement of such could have, perhaps even should have, been left to server admins. A few week long bans goes a long way...
    19. Dvaren

      A few quick observations on the new auxiliary generators...

      Super Mario Kart may be more your cup of tea if you wish to avoid complexity. Haven't "people like you" ruined enough games with your incessant demands for ease? Although we would not argue their faults, pray tell how the idea of a docked reactor in itself is ridiculous? Which system(s) do...
    20. Dvaren

      An odd issue with pickup rails/points and multiple entities....

      In fact....yes it would, lol. The game still considers it docked, which can be verified by flipping docked on and off in the nav panel, yet it is completely immobilized!