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    1. Dvaren

      Oh forgot to introduce myself

      You just described me to the T, lol... Welcome!
    2. Dvaren

      StarMade Devblog - Endgame Document Pt. 3

      The least useful would be those that regress to little more than character attacks and chest thumping. A polite call for manners is neither and appreciated by those who desire civilized debate. This is what you began debating, yes, but also what many have strayed from 11 pages later. Only...
    3. Dvaren

      Game Crashes while removing blocks

      Have you set the RAM values to an appropriate amount?
    4. Dvaren

      StarMade Devblog - Endgame Document Pt. 3

      Suggestion: Engaging in civil debate, with the sole intention of the exchange of ideas, devoid of name calling, dick measuring, and character attacks. As fun as they may be.....
    5. Dvaren

      StarMade Devblog - Endgame Document Pt. 3

      Aye, I behave similarly upon spawning the first time. (a) create a small jump ship with whatever cash/blocks I'm provided with (b) scout a few empty systems for a suitable planet (c) set up a small square house on that planet (d) hand mine or use a smaller miner to acquire a few base resources...
    6. Dvaren

      StarMade Devblog - Endgame Document Pt. 3

      True, although that was not the example I provided. That particular instance pertained to our tiny 2 man faction being harassed by multiple small factions, many of whom we had never even engaged. We had poked at a few hornets nest, and eventually....inevitably....some hornets poked back. Our...
    7. Dvaren

      StarMade Devblog - Endgame Document Pt. 3

      In my not inadequate experience, I've witnessed only two ways for "total elimination" to be accomplished. One, being attacked and destroyed at first spawn which is extremely unlikely as (a) it provides no benefit or amusement to an established attacker and (b) on most servers, combat is...
    8. Dvaren

      Need a little help, please!

      Could anyone point me to a counter that can count in both directions? Not a shift register, as it relies on each output being hot as it counts as opposed to a regular counter where each output deactivates as the next in line activates. Thanks!
    9. Dvaren

      StarMade Devblog - Endgame Document Pt. 3

      I've played on 3 or 4 different open PvP servers, played through multiple full resets of each, and never encountered any issues claiming space and beginning my solo or 2 man faction within an hour of popping up at spawn. I'm curious as to what theoretical obstacles others posting here are...
    10. Dvaren

      Has the relationship between logic and jump inhibitors changed?

      Anyone have an answer to this? I even started a whole new world to ensure nothing is corrupted, but still it remains the same...jump inhibitors will not remain turned on if activated with logic....they spike on for a second and turn right back off. I see nothing in the forums or on the tracker...
    11. Dvaren

      A question about thrust....

      Ahhh, gotcha. Its unlikely that cap will hinder me regardless, but I was looking for max efficiency. I only have two docked entities on my cruiser that I'm currently designing, each of which will be an "engine"....so I didn't know whether to split the total amount of thrusters evenly or if it...
    12. Dvaren

      A question about thrust....

      There it is! Thank you Dr! That was what I was looking for, although for different reasons than titan building =) Would you happen to know if inherited thrust is totalled and then calculated or calculated per entity, totaled, and then applied to the master? For instance: an entity containing...
    13. Dvaren

      A question about thrust....

      Yes, but putting aside the thrust to mass issues, there is a diminishing return per thruster placed..... for instance, I receive only 0.9 per thrust block currently, ao there is an optimal amount per block (whether or not that optimal amount will be the correct amount for any particular ship is...
    14. Dvaren

      A question about thrust....

      I am fairly sure there are diminishing returns when adding thruster blocks to a ship, aside from the usual mass/thruster ratio. Does anyone know the optimal number of thrusters for best thrust-block count ratio? Assume no other mass besides a core for instance. Thanks!
    15. Dvaren

      Has the relationship between logic and jump inhibitors changed?

      Activating a jump inhibitor computer with logic now appears to result in the computer activating for a second or two and then immediately turning back off. Is this intended or is it a big? Thanks!
    16. Dvaren

      Engine Porn

    17. Dvaren

      Forcefield color

      EXCELLENT idea. Kudos to you!
    18. Dvaren

      Don't forget to BUFF THRUSTERS for Power 2.0!

      Yet overdrive only increased one's maximum speed, not the rate of acceleration or deceleration.
    19. Dvaren

      The turret thread

      Thanks so much Extholious, I spent quite a bit of time on them =) There is actually an updated version that laces in some black and dark grey throughout the units to add shading and contrast, but inexplicably, I can not find the darn blueprint (so I just posted the base model, lol)
    20. Dvaren

      Simple logic counter no longer works?

      That actually the exact design I use, and sadly, it too does not work =( EDIT: This design actually DOES still work, but only when connected differently that I had previously done. Working from left to right, I had formerly slaved flips 2 and 3 to 1 and 3 to 2 and all flips to the nots above...