- Joined
- Jan 16, 2015
- Messages
- 298
- Reaction score
- 81
Just wonder if giving the full game out for nothing hurts Schine financially?
I know it provides a tonne more 'play testers' for them, but that only counts if people are actually offering feedback and reporting bugs.
Something I get the feeling many playing whether free or paid rarely do in any 'early access' title.
What made me think about this is I see a lot of people who have hundreds of hours playing, been playing for years, especially via my Steam friends list when I see "Player X is playing StarMade demo", and I think:
"Wait, if you have gotten so many hours out of the game, why are you still playing the demo? Obviously you like the game, give the devs some money FFS"
I'd ask directly but pointing out such things seems to upset people for some reason.
And I think the main reason simply is, because they don't have to. I mean why buy the farm when the milk is free? When I was a senior mod on the server I play on, I'd say the vast majority would show as using the demo when a playerinfo was done on them.
So is it maybe about time Schine looked at making the StarMade demo an actual demo, and making people pay for the full experience?
Possibly make the demo one System to play in. A sun, a planet, some asteroids and a shop and at least one of each station type, trade, pirate and derelict. Pretty much a single system would surely be enough for players to see every aspect of the game and decide if it is worth their time and money. And completely strip out any network/multi-player altogether. Invisible walls on every side of the system.
Another option perhaps is make it so only those who have purchased the game can access the suggestions area on these forums? Or other such perks for rewarding those financially supporting the development, or to encourage people to part with a few measly dollars.
Surely new players would be fine with this, and in all honestly established players by this point should know if they like the game or not and should be supporting it. (and come on, if you're still playing after hundreds of hours you wouldn't be playing a game so much you hate like so surely? )
Could also have a major impact in a good way on the ideas people put forward suggestion and feedback wise.
e.g stop people from wanting StarMade to be a free version of Space Engineers and similar, and instead focus on offering input on how to make StarMade, well just StarMade. (Obviously if StarMade is too expensive for you, then SE is out of the question when it costs $10 more.)
Be interested to get a devs input on this, see the logic of why the demo is still the full version after so many years. The reasoning and logic behind it.
Also like to get players input also, if you've played SM for hundreds or even thousands of hours and are still on the demo, why are you?
I got the game for $10usd on Steam, now it's $15, see plenty of less featured early access titles without a demo that cost more, surely the entry fee is not that high? (actually I have bought 4 copies but who is counting lol)
What's preventing you from buying it, and if the StarMade demo became a real demo, and you had to buy it to keep the experience you've been enjoying, would you do so?
What would it take for you to buy the game?
Maybe people are worried a huge portion of the player base will vanish if they're forced to buy it?
Just something I am interested in discussing and seeing what others think and their reasoning for it.
I know it provides a tonne more 'play testers' for them, but that only counts if people are actually offering feedback and reporting bugs.
Something I get the feeling many playing whether free or paid rarely do in any 'early access' title.
What made me think about this is I see a lot of people who have hundreds of hours playing, been playing for years, especially via my Steam friends list when I see "Player X is playing StarMade demo", and I think:
"Wait, if you have gotten so many hours out of the game, why are you still playing the demo? Obviously you like the game, give the devs some money FFS"
I'd ask directly but pointing out such things seems to upset people for some reason.
And I think the main reason simply is, because they don't have to. I mean why buy the farm when the milk is free? When I was a senior mod on the server I play on, I'd say the vast majority would show as using the demo when a playerinfo was done on them.
So is it maybe about time Schine looked at making the StarMade demo an actual demo, and making people pay for the full experience?
Possibly make the demo one System to play in. A sun, a planet, some asteroids and a shop and at least one of each station type, trade, pirate and derelict. Pretty much a single system would surely be enough for players to see every aspect of the game and decide if it is worth their time and money. And completely strip out any network/multi-player altogether. Invisible walls on every side of the system.
Another option perhaps is make it so only those who have purchased the game can access the suggestions area on these forums? Or other such perks for rewarding those financially supporting the development, or to encourage people to part with a few measly dollars.
Surely new players would be fine with this, and in all honestly established players by this point should know if they like the game or not and should be supporting it. (and come on, if you're still playing after hundreds of hours you wouldn't be playing a game so much you hate like so surely? )
Could also have a major impact in a good way on the ideas people put forward suggestion and feedback wise.
e.g stop people from wanting StarMade to be a free version of Space Engineers and similar, and instead focus on offering input on how to make StarMade, well just StarMade. (Obviously if StarMade is too expensive for you, then SE is out of the question when it costs $10 more.)
Be interested to get a devs input on this, see the logic of why the demo is still the full version after so many years. The reasoning and logic behind it.
Also like to get players input also, if you've played SM for hundreds or even thousands of hours and are still on the demo, why are you?
I got the game for $10usd on Steam, now it's $15, see plenty of less featured early access titles without a demo that cost more, surely the entry fee is not that high? (actually I have bought 4 copies but who is counting lol)
What's preventing you from buying it, and if the StarMade demo became a real demo, and you had to buy it to keep the experience you've been enjoying, would you do so?
What would it take for you to buy the game?
Maybe people are worried a huge portion of the player base will vanish if they're forced to buy it?
Just something I am interested in discussing and seeing what others think and their reasoning for it.