Search results

    1. Darkkon

      implementing slabs with planets for larger funner planets

      actually something i just thought of to extend the idea of using slabs for damage and mining....what about also including wedges, tetras, and pentas? (lagfest, im sure). Be really cool to see though. Probably more of a mod idea to be honest.
    2. Darkkon

      implementing slabs with planets for larger funner planets

      I know that using slabs on planets has been suggested before (love the idea). That being said, using slabs to help show damage is a wonderful idea. Performance might be an issue though...
    3. Darkkon

      Cloaking, an Anthology

      Alright, skimmed the previous posts so don't throw me in a pit if i make a mistake here. I personally like the idea of the shimmer effect depending on your cloak module to (insert formula for cloak effectiveness here) ratio. It makes sense from a logic perspective since not having enough...
    4. Darkkon

      Jump Medium! (Very small usage of fuel & relative traceability of jumps)

      I think this is a great idea first of all. Especially with the upcoming cargo update. I only have one question to pose though. How would it work with cloaking and radar jammers? if someone wants to go full stealth, they should at least have some ability to disguise or hide their jump trail. Not...
    5. Darkkon

      I wonder why people are so worried about the chicken and the egg question?

      I wonder why people are so worried about the chicken and the egg question?
    6. Darkkon

      Criss' Thread

      Just goes to show that we are a very passionate fanbase.
    7. Darkkon

      Criss' Thread

      I think at this point that Criss is right. We are arguing in circles on a thread meant to be about ships. We can always create a new thread somewhere to argue the strategical benefits of ship construction.
    8. Darkkon

      Criss' Thread

      Well that depends on your definition of pirate. If you're only counting NPC pirates, then you are probably right. Now players...well a lot of the time they tend to resort to piracy either to test out their fancy new destroyer, or when they are really hurting for *insert resource here*.
    9. Darkkon

      Criss' Thread

      I think we're arguing different points here. I'm not trying to say that they should be balanced around the idea of ammunition, but that it makes sense compared to how they have been designed. If the Trading Guild is trying to optimize their ships for cargo hauling, and they have limited weaponry...
    10. Darkkon

      Criss' Thread

      At that point then, it would only make sense to have energy weapons, which we have missiles and cannons. Cannons, last i remember (could be wrong though) were antimatter; and the missiles can be set up with guidance systems which is rather difficult when you just have a ball of energy. I'm not...
    11. Darkkon

      Criss' Thread

      Well if you're trying to maximize cargo space, turrets do use up some of that space (RP wise at least. Need space for ammo and the actual systems.) Of course, in game the difference is pretty much just how big you want the ship to be. I do grant that mercenaries may not be the cheapest option...
    12. Darkkon

      Criss' Thread

      I imagine that the Trading Guild, rather than spending extra money on each ship to give it better weapons and armor, might just hire a Mercenary Faction. Perhaps they have a trade deal even. Each convoy of Trading Guild ships could have two or three escorts, with the size and power of the...
    13. Darkkon

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      I gotta say one thing about this....just about every ship in Star Trek was a starbase that could move. Replicators are overpowered. Anyway on a more serious note, I rather like the idea of a 'mother ship' having to remain stationary to engage the more station-like systems. Going off of past...
    14. Darkkon

      Suggestions for Transporters

      With the thrust update, I believe the current plan is to add sliders that change how the thrust is distributed. Now before you say that has nothing to do with this conversation, I'm thinking maybe something similar for transporters. Instead of having block requirements, you could set the...
    15. Darkkon

      Read by Council A simple suggestion about Targeting

      We could also have the lock-on system be a permanent lock, so long as you have a camera or directional sensor in the direction that the lock is in order to maintain the lock. The computer needs to be able to see what its targeting so it makes logical sense. The only downside I see is requiring...
    16. Darkkon

      A loose collection of ideas of how to make starmade's ship systems interesting

      Just to be clear on one thing regarding this "not gonna happen". I am a computer science major and one of the first things that I was taught was that you can do anything with computers, and computers are dumb. the second bit is not pertinent but the first part is inherently true. There are...
    17. Darkkon

      A loose collection of ideas of how to make starmade's ship systems interesting

      Maybe later on down the line, then yeah, that could be great. That being said though, and this is a common argument against complicating the way systems work, it would deter new players. Forgive me for using it as an example again but From The Depths is difficult to figure out when you're just...
    18. Darkkon

      A loose collection of ideas of how to make starmade's ship systems interesting

      Something else i thought of is that splitting up blocks that do something into a bunch of blocks that can only do that same thing when arranged right, isn't quite the way Starmade is being set up for. From The Depths is more designed in that idea because its geared more towards optimizing and...
    19. Darkkon

      A loose collection of ideas of how to make starmade's ship systems interesting

      Unfortunately, it seems that whenever bubble shields are brought up, people maintain that they are too difficult/laggy/whatever to implement. I for one, would love to see them too although thats mainly because im a huge star trek fan. My opinion of the entire idea though is equally positive...
    20. Darkkon

      Cannon Turret Visual Enhancement

      Yeah I thought of rails when I posted the idea. I have yet to fully experiment with them, but from what i've heard, they can only be sped up so much.