Darkkon
The Harlequin Builder
Alright, skimmed the previous posts so don't throw me in a pit if i make a mistake here.
I personally like the idea of the shimmer effect depending on your cloak module to (insert formula for cloak effectiveness here) ratio. It makes sense from a logic perspective since not having enough modules would mean you're not as efficiently bending light around your ship.
I also like the idea of the shield hit effect being visible even under cloak. No real reason though, just a cool effect and gameplay piece.
Cloaking itself, I think, should be a manual disengage unless you completely run out of power due to thrust, weapons, cloak, shields, and whatever other systems you have running. That in and of itself means that your cloak will drop when you get shot up enough due to the shields draining your power. and your weapons. and your jammers. you get the idea. Other than that, i dont think that cloak dropping should force you to lose systems simply because your already losing systems due to lack of power.
I personally like the idea of the shimmer effect depending on your cloak module to (insert formula for cloak effectiveness here) ratio. It makes sense from a logic perspective since not having enough modules would mean you're not as efficiently bending light around your ship.
I also like the idea of the shield hit effect being visible even under cloak. No real reason though, just a cool effect and gameplay piece.
Cloaking itself, I think, should be a manual disengage unless you completely run out of power due to thrust, weapons, cloak, shields, and whatever other systems you have running. That in and of itself means that your cloak will drop when you get shot up enough due to the shields draining your power. and your weapons. and your jammers. you get the idea. Other than that, i dont think that cloak dropping should force you to lose systems simply because your already losing systems due to lack of power.