Alright, so this is my first time actually posting a suggestion and I apologize if this has been suggested before. I'm heading to work soon so I really don't have time to search the forums.
So I've been watching a lot of 'From the Depths' lets-plays and I noticed that the cannons in that game have a visible recoil effect where the barrel slides back with each shot and goes back to the default position after the shot. I think that this would look awesome in StarMade.
Yes, I know that the way that many people design cannons these days is in a huge blob of cannon blocks. FtD resolved that by having you construct the barrel which sticks out, and the actual systems inside the turret. That is one option but it would be adding another block to the game which could be used for other stuff. Another possible way to do it would be to dynamically detect which cannon blocks are sticking out of the ship, maybe detect which ones don't have something covering four sides of it. I'll leave that up to you guys and the devs to figure out.
So I've been watching a lot of 'From the Depths' lets-plays and I noticed that the cannons in that game have a visible recoil effect where the barrel slides back with each shot and goes back to the default position after the shot. I think that this would look awesome in StarMade.
Yes, I know that the way that many people design cannons these days is in a huge blob of cannon blocks. FtD resolved that by having you construct the barrel which sticks out, and the actual systems inside the turret. That is one option but it would be adding another block to the game which could be used for other stuff. Another possible way to do it would be to dynamically detect which cannon blocks are sticking out of the ship, maybe detect which ones don't have something covering four sides of it. I'll leave that up to you guys and the devs to figure out.