It would be able to one-shot, technically. If you can land a shot directly on the core. Imagine this ship, however:
A one-shot kill would only be able to be pulled off by a very large ship.
A very large ship is very large.
A very large ship is often protective of it\'s core.
The targeting...
I think the original post stats were correct, but left out one major thing. I was there when this idea was being thought up and believed the most important thing for balance was reload. I would also say each block should use more than 25 energy.
This weapon is meant to be a weapon with...
The only problem with this idea is some people intentionally make floating bits on their ships. Perhaps a magnet-type block could keep those bits in place?
I heard on a seperate forum something I call the \'structure theory\'. It was a method for making hull useful, but I think it could help with the 1-block clinging problem. Basically any object needs a hull piece within ten blocks of it or a hardened hull piece within 20 blocks of it. If it lacks...
I\'d go with a broken object has the ship status for about 1 minute of not moving, then becomes stationary like asteroids. Too many movable entities=lag, but if they only stay like that until they stop moving for long enough that could help keep it simple.
while I am definitely against that exponential scale of thrusters bit, i have had this idea before. My possible idea is that turrets have to be attached and will add thrust using engines they have. Basically they add a new \'engine\' function to the bobby AI, and any turret that is labeled as an...
I suggest the website has a search function for each forum. I looked all over for this search bar and after 10 minutes realized it\'s in the forums page rather than the suggestions page. I would also recomment topics become able to be tagged by the poster and community and that tags have...
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