Search results

    1. T

      Rail gun ready for testing

      It would be able to one-shot, technically. If you can land a shot directly on the core. Imagine this ship, however: A one-shot kill would only be able to be pulled off by a very large ship. A very large ship is very large. A very large ship is often protective of it\'s core. The targeting...
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      Rail gun ready for testing

      I think the original post stats were correct, but left out one major thing. I was there when this idea was being thought up and believed the most important thing for balance was reload. I would also say each block should use more than 25 energy. This weapon is meant to be a weapon with...
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      Ships fall appart

      The only problem with this idea is some people intentionally make floating bits on their ships. Perhaps a magnet-type block could keep those bits in place?
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      Ships fall appart

      I heard on a seperate forum something I call the \'structure theory\'. It was a method for making hull useful, but I think it could help with the 1-block clinging problem. Basically any object needs a hull piece within ten blocks of it or a hardened hull piece within 20 blocks of it. If it lacks...
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      Ships fall appart

      I\'d go with a broken object has the ship status for about 1 minute of not moving, then becomes stationary like asteroids. Too many movable entities=lag, but if they only stay like that until they stop moving for long enough that could help keep it simple.
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      make thrust relivant to thruster rotation

      while I am definitely against that exponential scale of thrusters bit, i have had this idea before. My possible idea is that turrets have to be attached and will add thrust using engines they have. Basically they add a new \'engine\' function to the bobby AI, and any turret that is labeled as an...
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      Search for Existing suggestions Before posting

      I suggest the website has a search function for each forum. I looked all over for this search bar and after 10 minutes realized it\'s in the forums page rather than the suggestions page. I would also recomment topics become able to be tagged by the poster and community and that tags have...
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      Advance build mode making all blocks invisible.

      Set the value of \"G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW\" in the settings to \"false\". Help please?
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      Advance build mode making all blocks invisible.

      I downliaded the latest version but don\'t see that anywhere in the settings, is there a trick to that?
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      Advance build mode making all blocks invisible.

      problem persists
    11. T

      Multi-Output Weaponry

      would love this for a gigantic mining ship
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      Astronaut Stasis

      +1
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      Advance build mode making all blocks invisible.

      still no fix
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      Advance build mode making all blocks invisible.

      I cannot use any blocks in advanced build mode, from hull to wedges to salvage beams (the thing I am actually trying to place). Recent update still has not fixed. Working on a ship around 10,000 blocks big (not exactly huge compared to some i\'ve seen, but being near it still gives me a huge fps...
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      Overhaul of Weapon Mechanics

      I propose first that antimatter be nerfed a bit to the point where at maximum damage it takes at least 2 shots to destroy a block of armored hull or at least making the diminishing returns steep enough it would seem thiat way (even with a million shields one can still break through to a ship\'s...
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      Weaponry Overhaul

      I propose first that antimatter be nerfed a bit (even with a million shields one can still break through to a ship\'s core in under 20 seconds, making all large battles a game of \'who shot first?\') but for the most part, they should remain the same. I also think there should be a new weapon...
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      debris left from a damaged or destroyed ship

      on core overheat: every plane from the core (x,y;x,z;y,z) is deleted. the ship ic checked for seperate entities (non-connected pieces) and turns them all into different sections. the core explodes with a radius and damage dependent on total blocks of ship. all pieces of ship are pushed...
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      Physics expansion?

      When a ship\'s core overheats, rather than the current anticlimactic disappearance, I had an idea revevant to this topic. Upon core destruction the core explodes like a missile with some proportion to the total size of the ship (bigger ships, bigger explosions). The core then all the blocks...