I love this. The only complaint I have is that the bulkhead lines on the non-gray hulls looks a little odd. For the gray hulls it looks perfect, but, for example on the black, the lines and rivets are highly contrasting.
I just have some weird questions I can't find answers to without spending vasts amount of time doing science in the game that maybe someone has already done.
What happens if you mine/destroy a planet down to every last block? Does the atmosphere go away or will it still appear to be a normal...
Technically, a cube is a polyhedron... Polyhedron just means a three-dimensional shape with multiple edges and lines, so the only 3D thing that isn\'t a polyhedron would be a sphere.
First update since I\'ve installed the game, noticed that there was some additions to the server.cfg but when I looked in the .cfg after the update to make sure everything was right, it didn\'t actually update. There\'s no new lines, and the date modified is the date I first installed, unlike...
The overall health of your ship would already be affected by size, though. If you have a basic ship with the default starting stuff, you won\'t really even have a way to have your core in an interior. But on a huge ship, your hull could be multiple blocks thick, increasing your armor before...
Didn\'t think to check change logs, because typically they are for changes already made.
And it would be a lot easier to check the forums if there was a search function. Though, as I said in the post, even if some of these aren\'t going to be added by Schma, the game\'s supposed to have modding...
Let me start off by saying I absolutely *love* this game, even as it is. I've been looking for a Minecraft-like space game without much luck other than Blockade Runner, which is grossly overpriced and they keep removing features from the demo. Star-Made is so much better in almost every regard...
I think I know the root cause of this, too:
When it determines how many items you can afford, it\'s dividing your current credits by the cost of the item. So if the item is 0, it tries to divide by 0, resulting in bad mojo.
I have discovered that if you place a Shop Block, add a block type to it, and then set the price to 0, any client opening the store crashes immediately with a "divide by zero" Java script error.
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